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shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/MissileWeapon.java
T
2015-06-12 16:44:09 -04:00

175 lines
5.1 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles;
import java.util.ArrayList;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.PinCushion;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfSharpshooting;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndOptions;
import com.watabou.utils.Random;
public class MissileWeapon extends Weapon {
private static final String TXT_MISSILES = "Missile weapon";
private static final String TXT_YES = "Yes, I know what I'm doing";
private static final String TXT_NO = "No, I changed my mind";
private static final String TXT_R_U_SURE =
"Do you really want to equip it as a melee weapon?";
{
stackable = true;
levelKnown = true;
defaultAction = AC_THROW;
}
@Override
public ArrayList<String> actions( Hero hero ) {
ArrayList<String> actions = super.actions( hero );
if (hero.heroClass != HeroClass.HUNTRESS && hero.heroClass != HeroClass.ROGUE) {
actions.remove( AC_EQUIP );
actions.remove( AC_UNEQUIP );
}
return actions;
}
@Override
protected void onThrow( int cell ) {
Char enemy = Actor.findChar( cell );
if (enemy == null || enemy == curUser) {
if (this instanceof Boomerang)
super.onThrow( cell );
else
miss( cell );
} else {
if (!curUser.shoot( enemy, this )) {
miss( cell );
} else if (!(this instanceof Boomerang)){
int bonus = 0;
for (Buff buff : curUser.buffs(RingOfSharpshooting.Aim.class))
bonus += ((RingOfSharpshooting.Aim)buff).level;
if (curUser.heroClass == HeroClass.HUNTRESS && enemy.buff(PinCushion.class) == null)
bonus += 3;
if (Random.Float() > Math.pow(0.7, bonus))
Buff.affect(enemy, PinCushion.class).stick(this);
}
}
}
protected void miss( int cell ) {
int bonus = 0;
for (Buff buff : curUser.buffs(RingOfSharpshooting.Aim.class)) {
bonus += ((RingOfSharpshooting.Aim)buff).level;
}
//degraded ring of sharpshooting will even make missed shots break.
if (Random.Float() < Math.pow(0.6, -bonus))
super.onThrow( cell );
}
@Override
public void proc( Char attacker, Char defender, int damage ) {
super.proc( attacker, defender, damage );
Hero hero = (Hero)attacker;
if (hero.rangedWeapon == null && stackable) {
if (quantity == 1) {
doUnequip( hero, false, false );
} else {
detach( null );
}
}
}
@Override
public boolean doEquip( final Hero hero ) {
GameScene.show(
new WndOptions( TXT_MISSILES, TXT_R_U_SURE, TXT_YES, TXT_NO ) {
@Override
protected void onSelect(int index) {
if (index == 0) {
MissileWeapon.super.doEquip( hero );
}
};
}
);
return false;
}
@Override
public Item random() {
return this;
}
@Override
public boolean isUpgradable() {
return false;
}
@Override
public boolean isIdentified() {
return true;
}
@Override
public String info() {
StringBuilder info = new StringBuilder( desc() );
info.append( "\n\nAverage damage of this weapon equals to " + (MIN + (MAX - MIN) / 2) + " points per hit. " );
if (Dungeon.hero.belongings.backpack.items.contains( this )) {
if (STR > Dungeon.hero.STR()) {
info.append(
"\n\nBecause of your inadequate strength the accuracy and speed " +
"of your attack with this " + name + " is decreased." );
}
if (STR < Dungeon.hero.STR() && Dungeon.hero.heroClass == HeroClass.HUNTRESS) {
info.append(
"\n\nBecause of your excess strength the damage " +
"of your attack with this " + name + " is increased." );
}
}
info.append( "\n\nAs this weapon is designed to be used at a distance, it is much less accurate if used at melee range.");
if (isEquipped( Dungeon.hero )) {
info.append( "\n\nYou hold the " + name + " at the ready." );
}
return info.toString();
}
}