396 lines
10 KiB
Java
396 lines
10 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.artifacts;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Hunger;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.LockedFloor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndOptions;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.Random;
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import java.util.ArrayList;
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public class TimekeepersHourglass extends Artifact {
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private static final String TXT_HGLASS = "Timekeeper's Hourglass";
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private static final String TXT_STASIS = "Put myself in stasis";
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private static final String TXT_FREEZE = "Freeze time around me";
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private static final String TXT_DESC =
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"How would you like to use the hourglass's magic?\n\n" +
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"While in stasis, time will move normally while you are frozen and completely invulnerable.\n\n" +
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"When time is frozen, you can move as if your actions take no time. Note that attacking will break this.";
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{
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name = "Timekeeper's Hourglass";
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image = ItemSpriteSheet.ARTIFACT_HOURGLASS;
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levelCap = 5;
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charge = 10+level()*2;
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partialCharge = 0;
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chargeCap = 10+level()*2;
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defaultAction = AC_ACTIVATE;
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}
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public static final String AC_ACTIVATE = "ACTIVATE";
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//keeps track of generated sandbags.
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public int sandBags = 0;
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@Override
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public ArrayList<String> actions( Hero hero ) {
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ArrayList<String> actions = super.actions( hero );
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if (isEquipped( hero ) && charge > 0 && !cursed)
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actions.add(AC_ACTIVATE);
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return actions;
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}
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@Override
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public void execute( Hero hero, String action ) {
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if (action.equals(AC_ACTIVATE)){
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if (!isEquipped( hero )) GLog.i("You need to equip your hourglass to do that.");
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else if (activeBuff != null) GLog.i("Your hourglass is already in use.");
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else if (charge <= 1) GLog.i("Your hourglass hasn't recharged enough to be usable yet.");
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else if (cursed) GLog.i("You cannot use a cursed hourglass.");
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else GameScene.show(
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new WndOptions(TXT_HGLASS, TXT_DESC, TXT_STASIS, TXT_FREEZE) {
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@Override
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protected void onSelect(int index) {
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if (index == 0) {
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GLog.i("The world seems to shift around you in an instant.");
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GameScene.flash(0xFFFFFF);
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Sample.INSTANCE.play(Assets.SND_TELEPORT);
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activeBuff = new timeStasis();
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activeBuff.attachTo(Dungeon.hero);
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} else if (index == 1) {
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GLog.i("everything around you suddenly freezes.");
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GameScene.flash(0xFFFFFF);
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Sample.INSTANCE.play(Assets.SND_TELEPORT);
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activeBuff = new timeFreeze();
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activeBuff.attachTo(Dungeon.hero);
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}
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};
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}
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);
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} else
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super.execute(hero, action);
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}
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@Override
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public void activate(Char ch) {
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super.activate(ch);
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if (activeBuff != null)
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activeBuff.attachTo(ch);
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}
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@Override
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public boolean doUnequip(Hero hero, boolean collect, boolean single) {
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if (super.doUnequip(hero, collect, single)){
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if (activeBuff != null){
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activeBuff.detach();
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activeBuff = null;
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}
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return true;
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} else
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return false;
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}
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@Override
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protected ArtifactBuff passiveBuff() {
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return new hourglassRecharge();
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}
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@Override
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public Item upgrade() {
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chargeCap+= 2;
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//for artifact transmutation.
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while (level()+1 > sandBags)
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sandBags ++;
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return super.upgrade();
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}
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@Override
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public String desc() {
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String desc =
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"This large ornate hourglass looks fairly unassuming, but you feel a great power in its finely carved" +
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" frame. As you rotate the hourglass and watch the sand pour you can feel its magic tugging at you, " +
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"surely invoking this magic would give you some power over time.";
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if (isEquipped( Dungeon.hero )){
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if (!cursed) {
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desc += "\n\nThe hourglass rests at your side, the whisper of steadily pouring sand is reassuring.";
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if (level() < levelCap )
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desc +=
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"\n\nThe hourglass seems to have lost some sand with age. While there are no cracks, " +
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"there is a port on the top of the hourglass to pour sand in, if only you could find some...";
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}else
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desc += "\n\nThe cursed hourglass is locked to your side, " +
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"you can feel it trying to manipulate your flow of time.";
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}
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return desc;
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}
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private static final String SANDBAGS = "sandbags";
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private static final String BUFF = "buff";
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@Override
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public void storeInBundle( Bundle bundle ) {
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super.storeInBundle(bundle);
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bundle.put( SANDBAGS, sandBags );
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if (activeBuff != null)
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bundle.put( BUFF , activeBuff );
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}
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@Override
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public void restoreFromBundle( Bundle bundle ) {
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super.restoreFromBundle(bundle);
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sandBags = bundle.getInt( SANDBAGS );
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//these buffs belong to hourglass, need to handle unbundling within the hourglass class.
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if (bundle.contains( BUFF )){
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Bundle buffBundle = bundle.getBundle( BUFF );
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if (buffBundle.contains( timeFreeze.PARTIALTIME ))
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activeBuff = new timeFreeze();
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else
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activeBuff = new timeStasis();
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activeBuff.restoreFromBundle(buffBundle);
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}
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}
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public class hourglassRecharge extends ArtifactBuff {
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@Override
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public boolean act() {
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LockedFloor lock = target.buff(LockedFloor.class);
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if (charge < chargeCap && !cursed && (lock == null || lock.regenOn())) {
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partialCharge += 1 / (60f - (chargeCap - charge)*2f);
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if (partialCharge >= 1) {
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partialCharge --;
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charge ++;
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if (charge == chargeCap){
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partialCharge = 0;
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}
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}
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} else if (cursed && Random.Int(10) == 0)
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((Hero) target).spend( TICK );
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updateQuickslot();
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spend( TICK );
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return true;
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}
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}
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public class timeStasis extends ArtifactBuff {
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@Override
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public boolean attachTo(Char target) {
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if (super.attachTo(target)) {
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//buffs always act last, so the stasis buff should end a turn early.
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spend(charge - 1);
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((Hero) target).spendAndNext(charge);
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//shouldn't punish the player for going into stasis frequently
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Hunger hunger = target.buff(Hunger.class);
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if (hunger != null && !hunger.isStarving())
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hunger.satisfy(charge);
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charge = 0;
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target.invisible++;
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updateQuickslot();
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Dungeon.observe();
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return true;
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} else {
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return false;
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}
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}
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@Override
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public boolean act() {
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detach();
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return true;
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}
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@Override
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public void detach() {
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if (target.invisible > 0)
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target.invisible --;
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super.detach();
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activeBuff = null;
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Dungeon.observe();
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}
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}
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public class timeFreeze extends ArtifactBuff {
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float partialTime = 0f;
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ArrayList<Integer> presses = new ArrayList<Integer>();
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public boolean processTime(float time){
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partialTime += time;
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while (partialTime >= 1f){
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partialTime --;
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charge --;
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}
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updateQuickslot();
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if (charge <= 0){
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detach();
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return false;
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} else
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return true;
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}
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public void setDelayedPress(int cell){
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if (!presses.contains(cell))
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presses.add(cell);
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}
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public void triggerPresses(){
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for (int cell : presses)
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Dungeon.level.press(cell, null);
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presses = new ArrayList<Integer>();
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}
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@Override
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public boolean attachTo(Char target) {
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if (Dungeon.level != null)
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for (Mob mob : Dungeon.level.mobs.toArray(new Mob[0]))
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mob.sprite.add(CharSprite.State.PARALYSED);
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GameScene.freezeEmitters = true;
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return super.attachTo(target);
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}
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@Override
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public void detach(){
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triggerPresses();
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for (Mob mob : Dungeon.level.mobs.toArray(new Mob[0]))
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mob.sprite.remove(CharSprite.State.PARALYSED);
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GameScene.freezeEmitters = false;
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charge = 0;
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updateQuickslot();
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super.detach();
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activeBuff = null;
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}
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private static final String PRESSES = "presses";
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private static final String PARTIALTIME = "partialtime";
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@Override
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public void storeInBundle(Bundle bundle) {
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super.storeInBundle(bundle);
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int[] values = new int[presses.size()];
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for (int i = 0; i < values.length; i ++)
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values[i] = presses.get(i);
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bundle.put( PRESSES , values );
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bundle.put( PARTIALTIME , partialTime );
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}
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@Override
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public void restoreFromBundle(Bundle bundle) {
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super.restoreFromBundle(bundle);
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int[] values = bundle.getIntArray( PRESSES );
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for (int value : values)
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presses.add(value);
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partialTime = bundle.getFloat( PARTIALTIME );
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}
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}
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public static class sandBag extends Item {
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{
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name = "bag of magic sand";
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image = ItemSpriteSheet.SANDBAG;
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}
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@Override
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public boolean doPickUp( Hero hero ) {
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TimekeepersHourglass hourglass = hero.belongings.getItem( TimekeepersHourglass.class );
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if (hourglass != null && !hourglass.cursed) {
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hourglass.upgrade();
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Sample.INSTANCE.play( Assets.SND_DEWDROP );
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if (hourglass.level() == hourglass.levelCap)
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GLog.p("Your hourglass is filled with magical sand!");
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else
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GLog.i("you add the sand to your hourglass.");
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hero.spendAndNext(TIME_TO_PICK_UP);
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return true;
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} else {
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GLog.w("You have no hourglass to place this sand into.");
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return false;
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}
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}
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@Override
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public String desc(){
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return "This small bag of finely ground sand should work perfectly with your hourglass.\n\n" +
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"It seems odd that the shopkeeper would have this specific item right when you need it.";
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}
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@Override
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public int price() {
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return 20;
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}
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}
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}
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