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shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/TimekeepersHourglass.java
T
2015-12-21 18:04:46 -05:00

396 lines
10 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items.artifacts;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Hunger;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.LockedFloor;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndOptions;
import com.watabou.noosa.audio.Sample;
import com.watabou.utils.Bundle;
import com.watabou.utils.Random;
import java.util.ArrayList;
public class TimekeepersHourglass extends Artifact {
private static final String TXT_HGLASS = "Timekeeper's Hourglass";
private static final String TXT_STASIS = "Put myself in stasis";
private static final String TXT_FREEZE = "Freeze time around me";
private static final String TXT_DESC =
"How would you like to use the hourglass's magic?\n\n" +
"While in stasis, time will move normally while you are frozen and completely invulnerable.\n\n" +
"When time is frozen, you can move as if your actions take no time. Note that attacking will break this.";
{
name = "Timekeeper's Hourglass";
image = ItemSpriteSheet.ARTIFACT_HOURGLASS;
levelCap = 5;
charge = 10+level()*2;
partialCharge = 0;
chargeCap = 10+level()*2;
defaultAction = AC_ACTIVATE;
}
public static final String AC_ACTIVATE = "ACTIVATE";
//keeps track of generated sandbags.
public int sandBags = 0;
@Override
public ArrayList<String> actions( Hero hero ) {
ArrayList<String> actions = super.actions( hero );
if (isEquipped( hero ) && charge > 0 && !cursed)
actions.add(AC_ACTIVATE);
return actions;
}
@Override
public void execute( Hero hero, String action ) {
if (action.equals(AC_ACTIVATE)){
if (!isEquipped( hero )) GLog.i("You need to equip your hourglass to do that.");
else if (activeBuff != null) GLog.i("Your hourglass is already in use.");
else if (charge <= 1) GLog.i("Your hourglass hasn't recharged enough to be usable yet.");
else if (cursed) GLog.i("You cannot use a cursed hourglass.");
else GameScene.show(
new WndOptions(TXT_HGLASS, TXT_DESC, TXT_STASIS, TXT_FREEZE) {
@Override
protected void onSelect(int index) {
if (index == 0) {
GLog.i("The world seems to shift around you in an instant.");
GameScene.flash(0xFFFFFF);
Sample.INSTANCE.play(Assets.SND_TELEPORT);
activeBuff = new timeStasis();
activeBuff.attachTo(Dungeon.hero);
} else if (index == 1) {
GLog.i("everything around you suddenly freezes.");
GameScene.flash(0xFFFFFF);
Sample.INSTANCE.play(Assets.SND_TELEPORT);
activeBuff = new timeFreeze();
activeBuff.attachTo(Dungeon.hero);
}
};
}
);
} else
super.execute(hero, action);
}
@Override
public void activate(Char ch) {
super.activate(ch);
if (activeBuff != null)
activeBuff.attachTo(ch);
}
@Override
public boolean doUnequip(Hero hero, boolean collect, boolean single) {
if (super.doUnequip(hero, collect, single)){
if (activeBuff != null){
activeBuff.detach();
activeBuff = null;
}
return true;
} else
return false;
}
@Override
protected ArtifactBuff passiveBuff() {
return new hourglassRecharge();
}
@Override
public Item upgrade() {
chargeCap+= 2;
//for artifact transmutation.
while (level()+1 > sandBags)
sandBags ++;
return super.upgrade();
}
@Override
public String desc() {
String desc =
"This large ornate hourglass looks fairly unassuming, but you feel a great power in its finely carved" +
" frame. As you rotate the hourglass and watch the sand pour you can feel its magic tugging at you, " +
"surely invoking this magic would give you some power over time.";
if (isEquipped( Dungeon.hero )){
if (!cursed) {
desc += "\n\nThe hourglass rests at your side, the whisper of steadily pouring sand is reassuring.";
if (level() < levelCap )
desc +=
"\n\nThe hourglass seems to have lost some sand with age. While there are no cracks, " +
"there is a port on the top of the hourglass to pour sand in, if only you could find some...";
}else
desc += "\n\nThe cursed hourglass is locked to your side, " +
"you can feel it trying to manipulate your flow of time.";
}
return desc;
}
private static final String SANDBAGS = "sandbags";
private static final String BUFF = "buff";
@Override
public void storeInBundle( Bundle bundle ) {
super.storeInBundle(bundle);
bundle.put( SANDBAGS, sandBags );
if (activeBuff != null)
bundle.put( BUFF , activeBuff );
}
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle(bundle);
sandBags = bundle.getInt( SANDBAGS );
//these buffs belong to hourglass, need to handle unbundling within the hourglass class.
if (bundle.contains( BUFF )){
Bundle buffBundle = bundle.getBundle( BUFF );
if (buffBundle.contains( timeFreeze.PARTIALTIME ))
activeBuff = new timeFreeze();
else
activeBuff = new timeStasis();
activeBuff.restoreFromBundle(buffBundle);
}
}
public class hourglassRecharge extends ArtifactBuff {
@Override
public boolean act() {
LockedFloor lock = target.buff(LockedFloor.class);
if (charge < chargeCap && !cursed && (lock == null || lock.regenOn())) {
partialCharge += 1 / (60f - (chargeCap - charge)*2f);
if (partialCharge >= 1) {
partialCharge --;
charge ++;
if (charge == chargeCap){
partialCharge = 0;
}
}
} else if (cursed && Random.Int(10) == 0)
((Hero) target).spend( TICK );
updateQuickslot();
spend( TICK );
return true;
}
}
public class timeStasis extends ArtifactBuff {
@Override
public boolean attachTo(Char target) {
if (super.attachTo(target)) {
//buffs always act last, so the stasis buff should end a turn early.
spend(charge - 1);
((Hero) target).spendAndNext(charge);
//shouldn't punish the player for going into stasis frequently
Hunger hunger = target.buff(Hunger.class);
if (hunger != null && !hunger.isStarving())
hunger.satisfy(charge);
charge = 0;
target.invisible++;
updateQuickslot();
Dungeon.observe();
return true;
} else {
return false;
}
}
@Override
public boolean act() {
detach();
return true;
}
@Override
public void detach() {
if (target.invisible > 0)
target.invisible --;
super.detach();
activeBuff = null;
Dungeon.observe();
}
}
public class timeFreeze extends ArtifactBuff {
float partialTime = 0f;
ArrayList<Integer> presses = new ArrayList<Integer>();
public boolean processTime(float time){
partialTime += time;
while (partialTime >= 1f){
partialTime --;
charge --;
}
updateQuickslot();
if (charge <= 0){
detach();
return false;
} else
return true;
}
public void setDelayedPress(int cell){
if (!presses.contains(cell))
presses.add(cell);
}
public void triggerPresses(){
for (int cell : presses)
Dungeon.level.press(cell, null);
presses = new ArrayList<Integer>();
}
@Override
public boolean attachTo(Char target) {
if (Dungeon.level != null)
for (Mob mob : Dungeon.level.mobs.toArray(new Mob[0]))
mob.sprite.add(CharSprite.State.PARALYSED);
GameScene.freezeEmitters = true;
return super.attachTo(target);
}
@Override
public void detach(){
triggerPresses();
for (Mob mob : Dungeon.level.mobs.toArray(new Mob[0]))
mob.sprite.remove(CharSprite.State.PARALYSED);
GameScene.freezeEmitters = false;
charge = 0;
updateQuickslot();
super.detach();
activeBuff = null;
}
private static final String PRESSES = "presses";
private static final String PARTIALTIME = "partialtime";
@Override
public void storeInBundle(Bundle bundle) {
super.storeInBundle(bundle);
int[] values = new int[presses.size()];
for (int i = 0; i < values.length; i ++)
values[i] = presses.get(i);
bundle.put( PRESSES , values );
bundle.put( PARTIALTIME , partialTime );
}
@Override
public void restoreFromBundle(Bundle bundle) {
super.restoreFromBundle(bundle);
int[] values = bundle.getIntArray( PRESSES );
for (int value : values)
presses.add(value);
partialTime = bundle.getFloat( PARTIALTIME );
}
}
public static class sandBag extends Item {
{
name = "bag of magic sand";
image = ItemSpriteSheet.SANDBAG;
}
@Override
public boolean doPickUp( Hero hero ) {
TimekeepersHourglass hourglass = hero.belongings.getItem( TimekeepersHourglass.class );
if (hourglass != null && !hourglass.cursed) {
hourglass.upgrade();
Sample.INSTANCE.play( Assets.SND_DEWDROP );
if (hourglass.level() == hourglass.levelCap)
GLog.p("Your hourglass is filled with magical sand!");
else
GLog.i("you add the sand to your hourglass.");
hero.spendAndNext(TIME_TO_PICK_UP);
return true;
} else {
GLog.w("You have no hourglass to place this sand into.");
return false;
}
}
@Override
public String desc(){
return "This small bag of finely ground sand should work perfectly with your hourglass.\n\n" +
"It seems odd that the shopkeeper would have this specific item right when you need it.";
}
@Override
public int price() {
return 20;
}
}
}