Files
shattered-pixel-dungeon-web…/SPD-classes/src/main/java/com/watabou/input/GameAction.java
T

66 lines
1.7 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2021 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.watabou.input;
import java.util.ArrayList;
//This is similar to an enum, but we don't use that because subclasses should be able to add actions
public class GameAction {
private static final ArrayList<GameAction> ALL_ACTIONS = new ArrayList<>();
private int code;
private String name;
protected GameAction( String name ){
code = ALL_ACTIONS.size();
this.name = name;
ALL_ACTIONS.add(this);
}
public int code(){
return code;
}
public String name(){
return name;
}
@Override
public boolean equals(Object o) {
return o instanceof GameAction && ((GameAction) o).code == code;
}
public static final GameAction NONE = new GameAction( "none" );
public static final GameAction BACK = new GameAction( "back" );
public static ArrayList<GameAction> allActions(){
return new ArrayList<>(ALL_ACTIONS);
}
public static int totalActions(){
return ALL_ACTIONS.size();
}
}