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shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Hunger.java
T
2015-11-08 04:03:39 -05:00

205 lines
5.3 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.buffs;
import com.shatteredpixel.shatteredpixeldungeon.Badges;
import com.shatteredpixel.shatteredpixeldungeon.Challenges;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroSubClass;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.Artifact;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.HornOfPlenty;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfRecharging;
import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.watabou.utils.Bundle;
import com.watabou.utils.Random;
public class Hunger extends Buff implements Hero.Doom {
private static final float STEP = 10f;
public static final float HUNGRY = 260f;
public static final float STARVING = 360f;
private static final String TXT_HUNGRY = "You are hungry.";
private static final String TXT_STARVING = "You are starving!";
private static final String TXT_DEATH = "You starved to death...";
private float level;
private float partialDamage;
private static final String LEVEL = "level";
private static final String PARTIALDAMAGE = "partialDamage";
@Override
public void storeInBundle( Bundle bundle ) {
super.storeInBundle(bundle);
bundle.put( LEVEL, level );
bundle.put( PARTIALDAMAGE, partialDamage );
}
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle( bundle );
level = bundle.getFloat( LEVEL );
partialDamage = bundle.getFloat(PARTIALDAMAGE);
}
@Override
public boolean act() {
if (Dungeon.level.locked){
spend(STEP);
return true;
}
if (target.isAlive()) {
Hero hero = (Hero)target;
if (isStarving()) {
partialDamage += target.HT/100f;
if (partialDamage > 1){
target.damage( (int)partialDamage, this);
partialDamage -= (int)partialDamage;
}
} else {
float newLevel = level + STEP;
boolean statusUpdated = false;
if (newLevel >= STARVING) {
GLog.n( TXT_STARVING );
hero.resting = false;
hero.damage( 1, this );
statusUpdated = true;
hero.interrupt();
} else if (newLevel >= HUNGRY && level < HUNGRY) {
GLog.w( TXT_HUNGRY );
statusUpdated = true;
}
level = newLevel;
if (statusUpdated) {
BuffIndicator.refreshHero();
}
}
float step = ((Hero)target).heroClass == HeroClass.ROGUE ? STEP * 1.2f : STEP;
spend( target.buff( Shadows.class ) == null ? step : step * 1.5f );
} else {
diactivate();
}
return true;
}
public void satisfy( float energy ) {
Artifact.ArtifactBuff buff = target.buff( HornOfPlenty.hornRecharge.class );
if (buff != null && buff.isCursed()){
energy *= 0.67f;
GLog.n("The cursed horn steals some of the food energy as you eat.");
}
if (!Dungeon.isChallenged(Challenges.NO_FOOD))
reduceHunger( energy );
}
//directly interacts with hunger, no checks.
public void reduceHunger( float energy ) {
level -= energy;
if (level < 0) {
level = 0;
} else if (level > STARVING) {
level = STARVING;
}
BuffIndicator.refreshHero();
}
public boolean isStarving() {
return level >= STARVING;
}
@Override
public int icon() {
if (level < HUNGRY) {
return BuffIndicator.NONE;
} else if (level < STARVING) {
return BuffIndicator.HUNGER;
} else {
return BuffIndicator.STARVATION;
}
}
@Override
public String toString() {
if (level < STARVING) {
return "Hungry";
} else {
return "Starving";
}
}
@Override
public String desc() {
String result;
if (level < STARVING) {
result = "You can feel your stomach calling out for food, but it's not too urgent yet.\n\n";
} else {
result = "You're so hungry it hurts.\n\n";
}
result += "Hunger slowly increases as you spend time in the dungeon, eventually you will begin to starve. " +
"While starving you will slowly lose health instead of regenerating it.\n" +
"\n" +
"Rationing is important! If you have health to spare starving isn't a bad idea if it means there will " +
"be more food later. Effective rationing can make food last a lot longer!\n\n";
return result;
}
@Override
public void onDeath() {
Badges.validateDeathFromHunger();
Dungeon.fail( ResultDescriptions.HUNGER );
GLog.n( TXT_DEATH );
}
}