205 lines
5.3 KiB
Java
205 lines
5.3 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.actors.buffs;
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import com.shatteredpixel.shatteredpixeldungeon.Badges;
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import com.shatteredpixel.shatteredpixeldungeon.Challenges;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroSubClass;
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import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.Artifact;
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import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.HornOfPlenty;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfRecharging;
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import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.Random;
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public class Hunger extends Buff implements Hero.Doom {
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private static final float STEP = 10f;
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public static final float HUNGRY = 260f;
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public static final float STARVING = 360f;
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private static final String TXT_HUNGRY = "You are hungry.";
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private static final String TXT_STARVING = "You are starving!";
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private static final String TXT_DEATH = "You starved to death...";
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private float level;
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private float partialDamage;
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private static final String LEVEL = "level";
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private static final String PARTIALDAMAGE = "partialDamage";
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@Override
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public void storeInBundle( Bundle bundle ) {
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super.storeInBundle(bundle);
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bundle.put( LEVEL, level );
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bundle.put( PARTIALDAMAGE, partialDamage );
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}
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@Override
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public void restoreFromBundle( Bundle bundle ) {
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super.restoreFromBundle( bundle );
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level = bundle.getFloat( LEVEL );
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partialDamage = bundle.getFloat(PARTIALDAMAGE);
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}
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@Override
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public boolean act() {
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if (Dungeon.level.locked){
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spend(STEP);
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return true;
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}
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if (target.isAlive()) {
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Hero hero = (Hero)target;
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if (isStarving()) {
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partialDamage += target.HT/100f;
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if (partialDamage > 1){
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target.damage( (int)partialDamage, this);
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partialDamage -= (int)partialDamage;
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}
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} else {
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float newLevel = level + STEP;
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boolean statusUpdated = false;
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if (newLevel >= STARVING) {
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GLog.n( TXT_STARVING );
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hero.resting = false;
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hero.damage( 1, this );
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statusUpdated = true;
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hero.interrupt();
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} else if (newLevel >= HUNGRY && level < HUNGRY) {
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GLog.w( TXT_HUNGRY );
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statusUpdated = true;
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}
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level = newLevel;
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if (statusUpdated) {
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BuffIndicator.refreshHero();
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}
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}
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float step = ((Hero)target).heroClass == HeroClass.ROGUE ? STEP * 1.2f : STEP;
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spend( target.buff( Shadows.class ) == null ? step : step * 1.5f );
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} else {
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diactivate();
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}
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return true;
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}
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public void satisfy( float energy ) {
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Artifact.ArtifactBuff buff = target.buff( HornOfPlenty.hornRecharge.class );
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if (buff != null && buff.isCursed()){
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energy *= 0.67f;
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GLog.n("The cursed horn steals some of the food energy as you eat.");
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}
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if (!Dungeon.isChallenged(Challenges.NO_FOOD))
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reduceHunger( energy );
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}
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//directly interacts with hunger, no checks.
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public void reduceHunger( float energy ) {
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level -= energy;
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if (level < 0) {
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level = 0;
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} else if (level > STARVING) {
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level = STARVING;
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}
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BuffIndicator.refreshHero();
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}
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public boolean isStarving() {
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return level >= STARVING;
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}
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@Override
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public int icon() {
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if (level < HUNGRY) {
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return BuffIndicator.NONE;
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} else if (level < STARVING) {
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return BuffIndicator.HUNGER;
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} else {
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return BuffIndicator.STARVATION;
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}
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}
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@Override
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public String toString() {
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if (level < STARVING) {
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return "Hungry";
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} else {
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return "Starving";
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}
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}
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@Override
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public String desc() {
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String result;
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if (level < STARVING) {
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result = "You can feel your stomach calling out for food, but it's not too urgent yet.\n\n";
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} else {
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result = "You're so hungry it hurts.\n\n";
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}
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result += "Hunger slowly increases as you spend time in the dungeon, eventually you will begin to starve. " +
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"While starving you will slowly lose health instead of regenerating it.\n" +
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"\n" +
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"Rationing is important! If you have health to spare starving isn't a bad idea if it means there will " +
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"be more food later. Effective rationing can make food last a lot longer!\n\n";
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return result;
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}
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@Override
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public void onDeath() {
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Badges.validateDeathFromHunger();
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Dungeon.fail( ResultDescriptions.HUNGER );
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GLog.n( TXT_DEATH );
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}
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}
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