187 lines
5.1 KiB
Java
187 lines
5.1 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.HashSet;
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import java.util.List;
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import com.shatteredpixel.shatteredpixeldungeon.items.Generator;
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import com.watabou.noosa.audio.Sample;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Pushing;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.items.Gold;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfPsionicBlast;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.MimicSprite;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.Random;
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public class Mimic extends Mob {
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private int level;
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{
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name = "mimic";
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spriteClass = MimicSprite.class;
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properties.add(Property.DEMONIC);
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}
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public ArrayList<Item> items;
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private static final String LEVEL = "level";
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private static final String ITEMS = "items";
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@Override
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public void storeInBundle( Bundle bundle ) {
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super.storeInBundle( bundle );
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bundle.put( ITEMS, items );
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bundle.put( LEVEL, level );
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}
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@SuppressWarnings("unchecked")
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@Override
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public void restoreFromBundle( Bundle bundle ) {
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items = new ArrayList<Item>( (Collection<Item>) ((Collection<?>) bundle.getCollection( ITEMS ) ));
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adjustStats( bundle.getInt( LEVEL ) );
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super.restoreFromBundle(bundle);
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}
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@Override
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public int damageRoll() {
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return Random.NormalIntRange( HT / 10, HT / 4 );
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}
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@Override
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public int attackSkill( Char target ) {
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return 9 + level;
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}
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public void adjustStats( int level ) {
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this.level = level;
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HP = HT = (1 + level) * 6;
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EXP = 2 + 2 * (level - 1) / 5;
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defenseSkill = attackSkill( null ) / 2;
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enemySeen = true;
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}
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@Override
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public void die( Object cause ) {
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super.die( cause );
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if (items != null) {
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for (Item item : items) {
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Dungeon.level.drop( item, pos ).sprite.drop();
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}
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}
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}
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@Override
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public boolean reset() {
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state = WANDERING;
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return true;
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}
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@Override
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public String description() {
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return
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"Mimics are magical creatures which can take any shape they wish. In dungeons they almost always " +
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"choose a shape of a treasure chest, because they know how to beckon an adventurer.";
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}
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public static Mimic spawnAt( int pos, List<Item> items ) {
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Char ch = Actor.findChar( pos );
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if (ch != null) {
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ArrayList<Integer> candidates = new ArrayList<Integer>();
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for (int n : Level.NEIGHBOURS8) {
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int cell = pos + n;
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if ((Level.passable[cell] || Level.avoid[cell]) && Actor.findChar( cell ) == null) {
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candidates.add( cell );
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}
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}
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if (candidates.size() > 0) {
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int newPos = Random.element( candidates );
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Actor.addDelayed( new Pushing( ch, ch.pos, newPos ), -1 );
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ch.pos = newPos;
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// FIXME
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if (ch instanceof Mob) {
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Dungeon.level.mobPress( (Mob)ch );
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} else {
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Dungeon.level.press( newPos, ch );
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}
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} else {
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return null;
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}
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}
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Mimic m = new Mimic();
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m.items = new ArrayList<Item>( items );
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m.adjustStats( Dungeon.depth );
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m.pos = pos;
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m.state = m.HUNTING;
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GameScene.add( m, 1 );
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m.sprite.turnTo( pos, Dungeon.hero.pos );
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if (Dungeon.visible[m.pos]) {
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CellEmitter.get( pos ).burst( Speck.factory( Speck.STAR ), 10 );
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Sample.INSTANCE.play( Assets.SND_MIMIC );
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}
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//generate an extra reward for killing the mimic
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switch(Random.Int(5)){
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case 0: case 1:
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m.items.add(new Gold().random()); break;
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case 2:
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m.items.add(Generator.randomArmor().identify()); break;
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case 3:
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m.items.add(Generator.randomWeapon().identify()); break;
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case 4:
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m.items.add(Generator.random(Generator.Category.RING).identify()); break;
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}
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return m;
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}
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private static final HashSet<Class<?>> IMMUNITIES = new HashSet<Class<?>>();
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static {
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IMMUNITIES.add( ScrollOfPsionicBlast.class );
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}
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@Override
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public HashSet<Class<?>> immunities() {
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return IMMUNITIES;
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}
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}
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