- damage numbers now appear where a sprite is arriving if it is moving - blob emitters can now have a defined bound within a cell - tweaked hero level exit/entrance behaviour - refactored game actions that are defined in GameAction.java
- damage numbers now appear where a sprite is arriving if it is moving - blob emitters can now have a defined bound within a cell - tweaked hero level exit/entrance behaviour - refactored game actions that are defined in GameAction.java