292 lines
6.4 KiB
Java
292 lines
6.4 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2019 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.watabou.noosa;
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import com.badlogic.gdx.ApplicationListener;
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import com.badlogic.gdx.Gdx;
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import com.watabou.glscripts.Script;
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import com.watabou.gltextures.TextureCache;
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import com.watabou.glwrap.Blending;
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import com.watabou.glwrap.Vertexbuffer;
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import com.watabou.input.InputHandler;
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import com.watabou.input.KeyEvent;
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import com.watabou.utils.PlatformSupport;
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import com.watabou.utils.SystemTime;
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import java.io.PrintWriter;
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import java.io.StringWriter;
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public class Game implements ApplicationListener {
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public static Game instance;
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//actual size of the display
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public static int dispWidth;
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public static int dispHeight;
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// Size of the EGL surface view
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public static int width;
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public static int height;
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// Density: mdpi=1, hdpi=1.5, xhdpi=2...
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public static float density = 1;
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public static String version;
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public static int versionCode;
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// Current scene
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protected Scene scene;
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// New scene we are going to switch to
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protected Scene requestedScene;
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// true if scene switch is requested
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protected boolean requestedReset = true;
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// callback to perform logic during scene change
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protected SceneChangeCallback onChange;
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// New scene class
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protected static Class<? extends Scene> sceneClass;
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// Current time in milliseconds
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protected long now;
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// Milliseconds passed since previous update
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protected long step;
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public static float timeScale = 1f;
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public static float elapsed = 0f;
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public static float timeTotal = 0f;
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protected static InputHandler inputHandler;
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protected static PlatformSupport platform;
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public Game(Class<? extends Scene> c, PlatformSupport platform) {
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sceneClass = c;
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instance = this;
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this.platform = platform;
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}
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/*@Override
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protected void onCreate( Bundle savedInstanceState ) {
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super.onCreate( savedInstanceState );
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//FIXME shouldn't have a reference to the view here, remove things which access this
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view = (GLSurfaceView)graphics.getView();
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//so first call to onstart/onresume calls correct logic.
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//paused = true;
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}*/
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private boolean paused;
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public boolean isPaused(){
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return paused;
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}
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@Override
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public void create() {
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density = Gdx.graphics.getDensity();
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dispHeight = Gdx.graphics.getDisplayMode().height;
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dispWidth = Gdx.graphics.getDisplayMode().width;
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Blending.useDefault();
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inputHandler = new InputHandler();
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Gdx.input.setInputProcessor(inputHandler);
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Gdx.input.setCatchKey(KeyEvent.BACK, true);
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Gdx.input.setCatchKey(KeyEvent.MENU, true);
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//refreshes texture and vertex data stored on the gpu
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TextureCache.reload();
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RenderedText.reloadCache();
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Vertexbuffer.refreshAllBuffers();
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}
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@Override
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public void resize(int width, int height) {
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Gdx.gl.glViewport(0, 0, width, height);
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if (height != Game.height || width != Game.width) {
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Game.width = width;
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Game.height = height;
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resetScene();
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}
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}
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@Override
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public void render() {
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NoosaScript.get().resetCamera();
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NoosaScriptNoLighting.get().resetCamera();
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Gdx.gl.glDisable(Gdx.gl.GL_SCISSOR_TEST);
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Gdx.gl.glClear(Gdx.gl.GL_COLOR_BUFFER_BIT);
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draw();
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Gdx.gl.glFlush();
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SystemTime.tick();
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long rightNow = SystemTime.now;
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step = (now == 0 ? 0 : rightNow - now);
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now = rightNow;
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step();
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}
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@Override
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public void pause() {
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paused = true;
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if (scene != null) {
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scene.onPause();
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}
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//view.onPause();
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Script.reset();
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//Music.INSTANCE.pause();
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//Sample.INSTANCE.pause();
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}
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@Override
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public void resume() {
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paused = false;
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now = 0;
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//view.onResume();
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//Music.INSTANCE.resume();
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//Sample.INSTANCE.resume();
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}
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public void finish(){
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Gdx.app.exit();
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}
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@Override
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public void dispose() {
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destroyGame();
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//Music.INSTANCE.mute();
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//Sample.INSTANCE.reset();
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}
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protected void destroyGame() {
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if (scene != null) {
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scene.destroy();
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scene = null;
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}
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//instance = null;
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}
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public static void resetScene() {
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switchScene( instance.sceneClass );
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}
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public static void switchScene(Class<? extends Scene> c) {
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switchScene(c, null);
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}
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public static void switchScene(Class<? extends Scene> c, SceneChangeCallback callback) {
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instance.sceneClass = c;
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instance.requestedReset = true;
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instance.onChange = callback;
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}
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public static Scene scene() {
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return instance.scene;
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}
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protected void step() {
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if (requestedReset) {
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requestedReset = false;
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try {
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requestedScene = sceneClass.newInstance();
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switchScene();
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} catch (InstantiationException e){
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e.printStackTrace();
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} catch (IllegalAccessException e) {
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e.printStackTrace();
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}
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}
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update();
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}
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protected void draw() {
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if (scene != null) scene.draw();
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}
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protected void switchScene() {
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Camera.reset();
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if (scene != null) {
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scene.destroy();
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}
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scene = requestedScene;
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if (onChange != null) onChange.beforeCreate();
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scene.create();
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if (onChange != null) onChange.afterCreate();
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onChange = null;
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Game.elapsed = 0f;
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Game.timeScale = 1f;
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Game.timeTotal = 0f;
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}
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protected void update() {
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Game.elapsed = Game.timeScale * step * 0.001f;
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Game.timeTotal += Game.elapsed;
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inputHandler.processAllEvents();
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scene.update();
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Camera.updateAll();
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}
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public static void reportException( Throwable tr ) {
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if (instance != null) instance.logException(tr);
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}
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protected void logException( Throwable tr ){
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StringWriter sw = new StringWriter();
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PrintWriter pw = new PrintWriter(sw);
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tr.printStackTrace(pw);
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pw.flush();
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Gdx.app.error("GAME", sw.toString());
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}
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public static void vibrate( int milliseconds ) {
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Gdx.input.vibrate(milliseconds);
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}
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public interface SceneChangeCallback{
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void beforeCreate();
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void afterCreate();
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}
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}
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