Files
shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/ui/LootIndicator.java
T
2015-06-12 16:44:09 -04:00

99 lines
2.5 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.ui;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
public class LootIndicator extends Tag {
private ItemSlot slot;
private Item lastItem = null;
private int lastQuantity = 0;
public LootIndicator() {
super( 0x1F75CC );
setSize( 24, 24 );
visible = false;
}
@Override
protected void createChildren() {
super.createChildren();
slot = new ItemSlot() {
protected void onClick() {
Dungeon.hero.handle( Dungeon.hero.pos );
};
};
slot.showParams( true, false, false );
add( slot );
}
@Override
protected void layout() {
super.layout();
slot.setRect( x + 2, y + 3, width - 2, height - 6 );
}
@Override
public void update() {
if (Dungeon.hero.ready) {
Heap heap = Dungeon.level.heaps.get( Dungeon.hero.pos );
if (heap != null) {
Item item =
heap.type == Heap.Type.CHEST || heap.type == Heap.Type.MIMIC ? ItemSlot.CHEST :
heap.type == Heap.Type.LOCKED_CHEST ? ItemSlot.LOCKED_CHEST :
heap.type == Heap.Type.CRYSTAL_CHEST ? ItemSlot.CRYSTAL_CHEST :
heap.type == Heap.Type.TOMB ? ItemSlot.TOMB :
heap.type == Heap.Type.SKELETON ? ItemSlot.SKELETON :
heap.type == Heap.Type.REMAINS ? ItemSlot.REMAINS :
heap.peek();
if (item != lastItem || item.quantity() != lastQuantity) {
lastItem = item;
lastQuantity = item.quantity();
slot.item( item );
flash();
}
visible = true;
} else {
lastItem = null;
visible = false;
}
}
slot.enable( visible && Dungeon.hero.ready );
super.update();
}
}