136 lines
3.8 KiB
Java
136 lines
3.8 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
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import java.util.HashSet;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob;
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import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Web;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Poison;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Roots;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Terror;
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import com.shatteredpixel.shatteredpixeldungeon.items.food.MysteryMeat;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.SpinnerSprite;
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import com.watabou.utils.Random;
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public class Spinner extends Mob {
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{
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name = "cave spinner";
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spriteClass = SpinnerSprite.class;
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HP = HT = 50;
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defenseSkill = 14;
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EXP = 9;
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maxLvl = 16;
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loot = new MysteryMeat();
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lootChance = 0.125f;
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FLEEING = new Fleeing();
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}
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@Override
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public int damageRoll() {
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return Random.NormalIntRange(12, 16);
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}
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@Override
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public int attackSkill(Char target) {
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return 20;
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}
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@Override
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public int dr() {
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return 6;
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}
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@Override
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protected boolean act() {
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boolean result = super.act();
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if (state == FLEEING && buff( Terror.class ) == null &&
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enemy != null && enemySeen && enemy.buff( Poison.class ) == null) {
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state = HUNTING;
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}
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return result;
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}
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@Override
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public int attackProc(Char enemy, int damage) {
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if (Random.Int(2) == 0) {
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Buff.affect(enemy, Poison.class).set(Random.Int(7, 9) * Poison.durationFactor(enemy));
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state = FLEEING;
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}
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return damage;
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}
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@Override
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public void move(int step) {
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if (state == FLEEING) {
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GameScene.add(Blob.seed(pos, Random.Int(5, 7), Web.class));
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}
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super.move(step);
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}
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@Override
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public String description() {
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return
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"These greenish furry cave spiders try to avoid direct combat, preferring to wait in the distance " +
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"while their victim, entangled in the spinner's excreted cobweb, slowly dies from their poisonous bite.";
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}
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private static final HashSet<Class<?>> RESISTANCES = new HashSet<Class<?>>();
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static {
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RESISTANCES.add(Poison.class);
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}
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@Override
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public HashSet<Class<?>> resistances() {
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return RESISTANCES;
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}
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private static final HashSet<Class<?>> IMMUNITIES = new HashSet<Class<?>>();
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static {
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IMMUNITIES.add(Roots.class);
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}
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@Override
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public HashSet<Class<?>> immunities() {
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return IMMUNITIES;
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}
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private class Fleeing extends Mob.Fleeing {
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@Override
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protected void nowhereToRun() {
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if (buff(Terror.class) == null) {
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state = HUNTING;
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} else {
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super.nowhereToRun();
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}
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}
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}
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}
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