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shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfLullaby.java
T
2015-06-12 16:44:09 -04:00

75 lines
2.3 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items.scrolls;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Drowsy;
import com.watabou.noosa.audio.Sample;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Invisibility;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
public class ScrollOfLullaby extends Scroll {
{
name = "Scroll of Lullaby";
initials = "Lu";
}
@Override
protected void doRead() {
curUser.sprite.centerEmitter().start( Speck.factory( Speck.NOTE ), 0.3f, 5 );
Sample.INSTANCE.play( Assets.SND_LULLABY );
Invisibility.dispel();
for (Mob mob : Dungeon.level.mobs.toArray( new Mob[0] )) {
if (Level.fieldOfView[mob.pos]) {
Buff.affect( mob, Drowsy.class );
mob.sprite.centerEmitter().start( Speck.factory( Speck.NOTE ), 0.3f, 5 );
}
}
Buff.affect( curUser, Drowsy.class );
GLog.i( "The scroll utters a soothing melody. You feel very sleepy." );
setKnown();
curUser.spendAndNext( TIME_TO_READ );
}
@Override
public String desc() {
return
"A soothing melody will lull all who hear it into a deep magical sleep ";
}
@Override
public int price() {
return isKnown() ? 50 * quantity : super.price();
}
}