80 lines
2.2 KiB
Java
80 lines
2.2 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.watabou.pixeldungeon.actors.buffs;
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import com.watabou.pixeldungeon.Dungeon;
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import com.watabou.pixeldungeon.actors.Char;
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import com.watabou.pixeldungeon.actors.hero.Hero;
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import com.watabou.pixeldungeon.items.Item;
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import com.watabou.pixeldungeon.items.food.FrozenCarpaccio;
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import com.watabou.pixeldungeon.items.food.MysteryMeat;
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import com.watabou.pixeldungeon.items.rings.RingOfElements.Resistance;
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import com.watabou.pixeldungeon.ui.BuffIndicator;
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public class Frost extends FlavourBuff {
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private static final float DURATION = 5f;
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@Override
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public boolean attachTo( Char target ) {
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if (super.attachTo( target )) {
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target.paralysed = true;
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Burning.detach( target, Burning.class );
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if (target instanceof Hero) {
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Hero hero = (Hero)target;
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Item item = hero.belongings.randomUnequipped();
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if (item instanceof MysteryMeat) {
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item = item.detach( hero.belongings.backpack );
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FrozenCarpaccio carpaccio = new FrozenCarpaccio();
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if (!carpaccio.collect( hero.belongings.backpack )) {
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Dungeon.level.drop( carpaccio, target.pos ).sprite.drop();
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}
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}
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}
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return true;
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} else {
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return false;
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}
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}
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@Override
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public void detach() {
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target.paralysed = false;
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super.detach();
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}
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@Override
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public int icon() {
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return BuffIndicator.FROST;
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}
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@Override
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public String toString() {
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return "Frozen";
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}
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public static float duration( Char ch ) {
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Resistance r = ch.buff( Resistance.class );
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return r != null ? r.durationFactor() * DURATION : DURATION;
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}
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}
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