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shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/CloakOfShadows.java

240 lines
6.6 KiB
Java

package com.shatteredpixel.shatteredpixeldungeon.items.artifacts;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
import com.shatteredpixel.shatteredpixeldungeon.ui.QuickSlot;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
import com.watabou.noosa.audio.Sample;
import com.watabou.noosa.tweeners.AlphaTweener;
import com.watabou.utils.Bundle;
import java.util.ArrayList;
/**
* Created by debenhame on 25/08/2014.
*/
public class CloakOfShadows extends Artifact {
//TODO: testing, add polish
{
name = "Cloak of Shadows";
image = ItemSpriteSheet.ARTIFACT_CLOAK;
level = 0;
charge = level+5;
chargeCap = level+5;
defaultAction = AC_STEALTH;
}
private boolean stealthed = false;
private int exp = 0;
public static final String AC_STEALTH = "STEALTH";
private static final String TXT_CHARGE = "%d/%d";
private static final String TXT_CD = "%d";
private int cooldown = 0;
@Override
public ArrayList<String> actions( Hero hero ) {
ArrayList<String> actions = super.actions( hero );
if (isEquipped( hero ))
actions.add(AC_STEALTH);
return actions;
}
@Override
public void execute( Hero hero, String action ) {
if (action.equals( AC_STEALTH )) {
if (!stealthed){
if (cooldown <= 0 && charge > 0 && isEquipped(hero)) {
stealthed = true;
hero.spend( 1f );
Sample.INSTANCE.play(Assets.SND_MELD);
activeBuff = activeBuff();
activeBuff.attachTo(hero);
if (hero.sprite.parent != null) {
hero.sprite.parent.add(new AlphaTweener(hero.sprite, 0.4f, 0.4f));
} else {
hero.sprite.alpha(0.4f);
}
hero.sprite.operate(hero.pos);
GLog.i("Your cloak blends you into the shadows.");
} else if (!isEquipped(hero)) {
GLog.i("You need to equip your cloak to do that.");
} else if (cooldown > 0) {
GLog.i("Your cloak needs " + cooldown + " more rounds to re-energize.");
} else if (charge == 0){
GLog.i("Your cloak is out of charge.");
}
} else {
stealthed = false;
activeBuff.detach();
activeBuff = null;
hero.sprite.operate( hero.pos );
GLog.i("You return from behind your cloak.");
}
} else {
if (stealthed) {
stealthed = false;
activeBuff.detach();
activeBuff = null;
GLog.i("You return from behind your cloak.");
}
super.execute(hero, action);
}
}
@Override
public void activate(Char ch){
super.activate(ch);
if (stealthed){
activeBuff = activeBuff();
activeBuff.attachTo(ch);
}
}
@Override
protected ArtifactBuff passiveBuff() {
return new cloakRecharge();
}
@Override
protected ArtifactBuff activeBuff( ) {
return new cloakStealth();
}
@Override
public String desc() {
//TODO: add description
return "";
}
@Override
public String status() {
if (cooldown == 0)
return Utils.format(TXT_CHARGE, charge, chargeCap);
else
return Utils.format(TXT_CD, cooldown);
}
@Override
public String toString() {
return super.toString() + " (" + Utils.format(TXT_CHARGE, charge, chargeCap) + ")" ;
}
public class cloakRecharge extends ArtifactBuff{
@Override
public boolean act() {
if (charge < chargeCap) {
if (!stealthed)
partialCharge += (chargeCap / (50-(level*2)));
if (partialCharge >= 1) {
charge++;
partialCharge -= 1;
if (charge == chargeCap){
GLog.p("Your cloak is fully charged.");
partialCharge = 0;
}
}
} else
partialCharge = 0;
if (cooldown > 0)
cooldown --;
QuickSlot.refresh();
spend( TICK );
return true;
}
}
public class cloakStealth extends ArtifactBuff{
@Override
public int icon() {
return BuffIndicator.INVISIBLE;
}
@Override
public boolean attachTo( Char target ) {
if (super.attachTo( target )) {
target.invisible++;
return true;
} else {
return false;
}
}
@Override
public boolean act(){
charge--;
if (charge <= 0) {
detach();
GLog.w("Your cloak has run out of energy.");
}
exp += 10 + ((Hero)target).lvl;
//max level is 15 (20 charges)
if (exp >= (level+1)*50 && level < 15) {
level++;
chargeCap++;
exp -= level*50;
GLog.p("Your Cloak Grows Stronger!");
}
QuickSlot.refresh();
spend( TICK );
return true;
}
@Override
public String toString() {
return "Cloaked";
}
@Override
public void detach() {
if (target.invisible > 0)
target.invisible--;
stealthed = false;
cooldown = 10 - (level / 3);
QuickSlot.refresh();
super.detach();
}
}
@Override
public void storeInBundle( Bundle bundle ) {
super.storeInBundle(bundle);
bundle.put("stealthed", stealthed);
bundle.put("cooldown", cooldown);
}
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle(bundle);
stealthed = bundle.getBoolean("stealthed");
cooldown = bundle.getInt("cooldown");
}
}