102 lines
3.0 KiB
Java
102 lines
3.0 KiB
Java
package com.shatteredpixel.shatteredpixeldungeon.actors.buffs;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Thief;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.food.FrozenCarpaccio;
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import com.shatteredpixel.shatteredpixeldungeon.items.food.MysteryMeat;
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.Potion;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
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import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.watabou.utils.Random;
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import java.text.DecimalFormat;
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/**
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* Created by debenhame on 23/04/2015.
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*/
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public class Chill extends FlavourBuff {
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private static final String TXT_FREEZES = "%s freezes!";
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{
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type = buffType.NEGATIVE;
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}
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@Override
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public boolean attachTo(Char target) {
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//can't chill what's frozen!
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if (target.buff(Frost.class) != null) return false;
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if (super.attachTo(target)){
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Burning.detach( target, Burning.class );
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//chance of potion breaking is the same as speed factor.
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if (Random.Float(1f) > speedFactor() && target instanceof Hero) {
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Hero hero = (Hero)target;
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Item item = hero.belongings.randomUnequipped();
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if (item instanceof Potion) {
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item = item.detach( hero.belongings.backpack );
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GLog.w(TXT_FREEZES, item.toString());
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((Potion) item).shatter(hero.pos);
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} else if (item instanceof MysteryMeat) {
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item = item.detach( hero.belongings.backpack );
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FrozenCarpaccio carpaccio = new FrozenCarpaccio();
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if (!carpaccio.collect( hero.belongings.backpack )) {
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Dungeon.level.drop( carpaccio, target.pos ).sprite.drop();
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}
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GLog.w(TXT_FREEZES, item.toString());
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}
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} else if (target instanceof Thief && ((Thief)target).item instanceof Potion) {
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((Potion) ((Thief)target).item).shatter( target.pos );
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((Thief) target).item = null;
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}
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return true;
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} else {
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return false;
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}
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}
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//reduces speed by 10% for every turn remaining, capping at 50%
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public float speedFactor(){
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return Math.max(0.5f, 1 - cooldown()*0.1f);
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}
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@Override
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public int icon() {
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return BuffIndicator.FROST;
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}
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@Override
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public void fx(boolean on) {
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if (on) target.sprite.add(CharSprite.State.CHILLED);
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else target.sprite.remove(CharSprite.State.CHILLED);
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}
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@Override
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public String toString() {
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return "Chilled";
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}
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@Override
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public String desc() {
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return "Not quite frozen, but still much too cold.\n" +
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"\n" +
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"Chilled targets perform all actions more slowly, depending on how many turns are left in the effect. " +
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"At it's worst, this is equivalent to being slowed.\n" +
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"\n" +
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"This chilled will last for " + dispTurns() + ", " +
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"and is currently reducing speed by " + new DecimalFormat("#.##").format((1f-speedFactor())*100f) + "%";
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}
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}
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