Files
shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/curses/Sacrificial.java
2016-06-23 15:51:56 -04:00

55 lines
1.7 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2016 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items.weapon.curses;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Bleeding;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
import com.watabou.utils.Random;
public class Sacrificial extends Weapon.Enchantment {
private static ItemSprite.Glowing BLACK = new ItemSprite.Glowing( 0x000000 );
@Override
public int proc(Weapon weapon, Char attacker, Char defender, int damage ) {
if (Random.Int(10) == 0){
Buff.affect(attacker, Bleeding.class).set(Math.max(1, attacker.HP/4));
}
return damage;
}
@Override
public boolean curse() {
return true;
}
@Override
public ItemSprite.Glowing glowing() {
return BLACK;
}
}