152 lines
4.4 KiB
Java
152 lines
4.4 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.wands;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Badges;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfUpgrade;
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import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.utils.Random;
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import java.util.ArrayList;
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//TODO: final balancing choices
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public class WandOfMagicMissile extends Wand {
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public static final String AC_DISENCHANT = "DISENCHANT";
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private static final String TXT_SELECT_WAND = "Select a wand to upgrade";
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private static final String TXT_DISENCHANTED =
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"you disenchanted the Wand of Magic Missile and used its essence to upgrade your %s";
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private static final float TIME_TO_DISENCHANT = 2f;
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private boolean disenchantEquipped;
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{
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name = "Wand of Magic Missile";
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image = ItemSpriteSheet.WAND_MAGIC_MISSILE;
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bones = false;
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}
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@Override
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public ArrayList<String> actions( Hero hero ) {
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ArrayList<String> actions = super.actions( hero );
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if (level > 0) {
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actions.add( AC_DISENCHANT );
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}
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return actions;
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}
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@Override
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protected void onZap( Ballistica bolt ) {
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Char ch = Actor.findChar( bolt.collisionPos );
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if (ch != null) {
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int level = level();
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ch.damage( Random.NormalIntRange( 3+level, 6+level*2 ), this );
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ch.sprite.burst( 0xFF99CCFF, level / 2 + 2 );
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if (ch == curUser && !ch.isAlive()) {
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Dungeon.fail( Utils.format( ResultDescriptions.ITEM, name ) );
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GLog.n( "You killed yourself with your own Wand of Magic Missile..." );
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}
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}
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}
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@Override
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public void execute( Hero hero, String action ) {
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if (action.equals( AC_DISENCHANT )) {
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if (hero.belongings.weapon == this) {
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disenchantEquipped = true;
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hero.belongings.weapon = null;
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updateQuickslot();
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} else {
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disenchantEquipped = false;
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detach( hero.belongings.backpack );
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}
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curUser = hero;
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GameScene.selectItem( itemSelector, WndBag.Mode.WAND, TXT_SELECT_WAND );
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} else {
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super.execute( hero, action );
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}
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}
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protected int initialCharges() {
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return 4;
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}
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@Override
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public String desc() {
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return
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"This wand launches missiles of pure magical energy, dealing moderate damage to a target creature.";
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}
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private final WndBag.Listener itemSelector = new WndBag.Listener() {
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@Override
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public void onSelect( Item item ) {
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if (item != null) {
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Sample.INSTANCE.play( Assets.SND_EVOKE );
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ScrollOfUpgrade.upgrade( curUser );
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evoke( curUser );
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GLog.w( TXT_DISENCHANTED, item.name() );
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Dungeon.quickslot.clearItem(WandOfMagicMissile.this);
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WandOfMagicMissile.this.updateQuickslot();
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item.upgrade();
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curUser.spendAndNext( TIME_TO_DISENCHANT );
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Badges.validateItemLevelAquired( item );
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} else {
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if (disenchantEquipped) {
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curUser.belongings.weapon = WandOfMagicMissile.this;
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WandOfMagicMissile.this.updateQuickslot();
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} else {
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collect( curUser.belongings.backpack );
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}
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}
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}
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};
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}
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