Files
shattered-pixel-dungeon-web…/SPD-classes/src/main/java/com/watabou/noosa/Game.java

367 lines
8.4 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2017 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.watabou.noosa;
import android.annotation.SuppressLint;
import android.app.Activity;
import android.content.pm.PackageManager.NameNotFoundException;
import android.media.AudioManager;
import android.opengl.GLES20;
import android.opengl.GLSurfaceView;
import android.os.Build;
import android.os.Bundle;
import android.os.SystemClock;
import android.os.Vibrator;
import android.util.DisplayMetrics;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.View;
import com.watabou.glscripts.Script;
import com.watabou.gltextures.TextureCache;
import com.watabou.glwrap.ScreenConfigChooser;
import com.watabou.glwrap.Vertexbuffer;
import com.watabou.input.Keys;
import com.watabou.input.Touchscreen;
import com.watabou.noosa.audio.Music;
import com.watabou.noosa.audio.Sample;
import com.watabou.utils.BitmapCache;
import com.watabou.utils.SystemTime;
import java.util.ArrayList;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;
public class Game extends Activity implements GLSurfaceView.Renderer, View.OnTouchListener {
public static Game instance;
//actual size of the display
public static int dispWidth;
public static int dispHeight;
// Size of the EGL surface view
public static int width;
public static int height;
// Density: mdpi=1, hdpi=1.5, xhdpi=2...
public static float density = 1;
public static String version;
public static int versionCode;
// Current scene
protected Scene scene;
// New scene we are going to switch to
protected Scene requestedScene;
// true if scene switch is requested
protected boolean requestedReset = true;
// callback to perform logic during scene change
protected SceneChangeCallback onChange;
// New scene class
protected Class<? extends Scene> sceneClass;
// Current time in milliseconds
protected long now;
// Milliseconds passed since previous update
protected long step;
public static float timeScale = 1f;
public static float elapsed = 0f;
public static float timeTotal = 0f;
protected GLSurfaceView view;
protected SurfaceHolder holder;
// Accumulated touch events
protected ArrayList<MotionEvent> motionEvents = new ArrayList<MotionEvent>();
// Accumulated key events
protected ArrayList<KeyEvent> keysEvents = new ArrayList<KeyEvent>();
public Game( Class<? extends Scene> c ) {
super();
sceneClass = c;
}
@Override
protected void onCreate( Bundle savedInstanceState ) {
super.onCreate( savedInstanceState );
BitmapCache.context = TextureCache.context = instance = this;
DisplayMetrics m = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics( m );
density = m.density;
dispHeight = m.heightPixels;
dispWidth = m.widthPixels;
try {
version = getPackageManager().getPackageInfo( getPackageName(), 0 ).versionName;
} catch (NameNotFoundException e) {
version = "???";
}
try {
versionCode = getPackageManager().getPackageInfo( getPackageName(), 0 ).versionCode;
} catch (NameNotFoundException e) {
versionCode = 0;
}
setVolumeControlStream( AudioManager.STREAM_MUSIC );
view = new GLSurfaceView( this );
view.setEGLContextClientVersion( 2 );
//Versions of android below 4.1 are forced to RGB 565 for performance reasons.
//Otherwise try to use RGB888 for best quality, but use RGB565 if it is what's available.
view.setEGLConfigChooser( new ScreenConfigChooser(
Build.VERSION.SDK_INT < Build.VERSION_CODES.JELLY_BEAN,
false ));
view.setRenderer( this );
view.setOnTouchListener( this );
setContentView( view );
}
private boolean paused = false;
@Override
public void onStart() {
super.onStart();
now = 0;
paused = false;
view.onResume();
Music.INSTANCE.resume();
Sample.INSTANCE.resume();
}
@Override
public void onStop() {
super.onStop();
if (scene != null) {
scene.pause();
}
paused = true;
view.onPause();
Script.reset();
Music.INSTANCE.pause();
Sample.INSTANCE.pause();
}
public boolean isPaused(){
return paused;
}
@Override
public void onDestroy() {
super.onDestroy();
destroyGame();
Music.INSTANCE.mute();
Sample.INSTANCE.reset();
}
@SuppressLint({ "Recycle", "ClickableViewAccessibility" })
@Override
public boolean onTouch( View view, MotionEvent event ) {
synchronized (motionEvents) {
motionEvents.add( MotionEvent.obtain( event ) );
}
return true;
}
@Override
public boolean onKeyDown( int keyCode, KeyEvent event ) {
if (keyCode != Keys.BACK &&
keyCode != Keys.MENU) {
return false;
}
synchronized (motionEvents) {
keysEvents.add( event );
}
return true;
}
@Override
public boolean onKeyUp( int keyCode, KeyEvent event ) {
if (keyCode != Keys.BACK &&
keyCode != Keys.MENU) {
return false;
}
synchronized (motionEvents) {
keysEvents.add( event );
}
return true;
}
@Override
public void onDrawFrame( GL10 gl ) {
if (width == 0 || height == 0) {
return;
}
SystemTime.tick();
long rightNow = SystemClock.elapsedRealtime();
step = (now == 0 ? 0 : rightNow - now);
now = rightNow;
step();
NoosaScript.get().resetCamera();
NoosaScriptNoLighting.get().resetCamera();
GLES20.glDisable( GLES20.GL_SCISSOR_TEST );
GLES20.glClear( GLES20.GL_COLOR_BUFFER_BIT );
draw();
}
@Override
public void onSurfaceChanged( GL10 gl, int width, int height ) {
GLES20.glViewport(0, 0, width, height);
if (height != Game.height || width != Game.width) {
Game.width = width;
Game.height = height;
resetScene();
}
}
@Override
public void onSurfaceCreated( GL10 gl, EGLConfig config ) {
GLES20.glEnable( GL10.GL_BLEND );
GLES20.glBlendFunc( GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA );
//refreshes texture and vertex data stored on the gpu
TextureCache.reload();
RenderedText.reloadCache();
Vertexbuffer.refreshAllBuffers();
}
protected void destroyGame() {
if (scene != null) {
scene.destroy();
scene = null;
}
//instance = null;
}
public static void resetScene() {
switchScene( instance.sceneClass );
}
public static void switchScene(Class<? extends Scene> c) {
switchScene(c, null);
}
public static void switchScene(Class<? extends Scene> c, SceneChangeCallback callback) {
instance.sceneClass = c;
instance.requestedReset = true;
instance.onChange = callback;
}
public static Scene scene() {
return instance.scene;
}
protected void step() {
if (requestedReset) {
requestedReset = false;
try {
requestedScene = sceneClass.newInstance();
switchScene();
} catch (InstantiationException e){
e.printStackTrace();
} catch (IllegalAccessException e) {
e.printStackTrace();
}
}
update();
}
protected void draw() {
scene.draw();
}
protected void switchScene() {
Camera.reset();
if (scene != null) {
scene.destroy();
}
scene = requestedScene;
if (onChange != null) onChange.beforeCreate();
scene.create();
if (onChange != null) onChange.afterCreate();
onChange = null;
Game.elapsed = 0f;
Game.timeScale = 1f;
Game.timeTotal = 0f;
}
protected void update() {
Game.elapsed = Game.timeScale * step * 0.001f;
Game.timeTotal += Game.elapsed;
synchronized (motionEvents) {
Touchscreen.processTouchEvents( motionEvents );
motionEvents.clear();
}
synchronized (keysEvents) {
Keys.processTouchEvents( keysEvents );
keysEvents.clear();
}
scene.update();
Camera.updateAll();
}
public static void vibrate( int milliseconds ) {
((Vibrator)instance.getSystemService( VIBRATOR_SERVICE )).vibrate( milliseconds );
}
public interface SceneChangeCallback{
void beforeCreate();
void afterCreate();
}
}