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shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Eye.java
T
2015-06-07 21:54:21 -04:00

168 lines
4.5 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
import java.util.HashSet;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Light;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Terror;
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.PurpleParticle;
import com.shatteredpixel.shatteredpixeldungeon.items.Dewdrop;
import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfDisintegration;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Death;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Leech;
import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
import com.shatteredpixel.shatteredpixeldungeon.sprites.EyeSprite;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
import com.watabou.utils.Random;
public class Eye extends Mob {
private static final String TXT_DEATHGAZE_KILLED = "%s's deathgaze killed you...";
{
name = "evil eye";
spriteClass = EyeSprite.class;
HP = HT = 100;
defenseSkill = 20;
viewDistance = Light.DISTANCE;
EXP = 13;
maxLvl = 25;
flying = true;
loot = new Dewdrop();
lootChance = 0.5f;
}
@Override
public int dr() {
return 10;
}
private Ballistica beam;
@Override
protected boolean canAttack( Char enemy ) {
beam = new Ballistica( pos, enemy.pos, Ballistica.STOP_TERRAIN);
return beam.subPath(1, beam.dist).contains(enemy.pos);
}
@Override
public int attackSkill( Char target ) {
return 30;
}
@Override
protected float attackDelay() {
return 1.6f;
}
@Override
protected boolean doAttack( Char enemy ) {
spend( attackDelay() );
boolean rayVisible = false;
for (int i : beam.subPath(0, beam.dist)) {
if (Dungeon.visible[i]) {
rayVisible = true;
}
}
if (rayVisible) {
sprite.attack( beam.collisionPos );
return false;
} else {
attack( enemy );
return true;
}
}
@Override
public boolean attack( Char enemy ) {
for (int pos : beam.subPath(1, beam.dist)) {
Char ch = Actor.findChar( pos );
if (ch == null) {
continue;
}
if (hit( this, ch, true )) {
ch.damage( Random.NormalIntRange( 14, 20 ), this );
if (Dungeon.visible[pos]) {
ch.sprite.flash();
CellEmitter.center( pos ).burst( PurpleParticle.BURST, Random.IntRange( 1, 2 ) );
}
if (!ch.isAlive() && ch == Dungeon.hero) {
Dungeon.fail( Utils.format( ResultDescriptions.MOB, Utils.indefinite( name ) ) );
GLog.n( TXT_DEATHGAZE_KILLED, name );
}
} else {
ch.sprite.showStatus( CharSprite.NEUTRAL, ch.defenseVerb() );
}
}
return true;
}
@Override
public String description() {
return
"One of this demon's other names is \"orb of hatred\", because when it sees an enemy, " +
"it uses its deathgaze recklessly, often ignoring its allies and wounding them.";
}
private static final HashSet<Class<?>> RESISTANCES = new HashSet<Class<?>>();
static {
RESISTANCES.add( WandOfDisintegration.class );
RESISTANCES.add( Death.class );
RESISTANCES.add( Leech.class );
}
@Override
public HashSet<Class<?>> resistances() {
return RESISTANCES;
}
private static final HashSet<Class<?>> IMMUNITIES = new HashSet<Class<?>>();
static {
IMMUNITIES.add( Terror.class );
}
@Override
public HashSet<Class<?>> immunities() {
return IMMUNITIES;
}
}