Files
shattered-pixel-dungeon-web…/SPD-classes/src/main/java/com/watabou/input/ControllerHandler.java
T

218 lines
7.1 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2022 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.watabou.input;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.controllers.Controller;
import com.badlogic.gdx.controllers.ControllerListener;
import com.badlogic.gdx.controllers.ControllerMapping;
import com.badlogic.gdx.controllers.Controllers;
import com.watabou.utils.DeviceCompat;
import com.watabou.utils.PointF;
public class ControllerHandler implements ControllerListener {
public enum ControllerType {
XBOX,
PLAYSTATION,
NINTENDO,
OTHER
}
public static ControllerType lastUsedType = ControllerType.OTHER;
private static void setControllerType(Controller controller){
if (controller.getName().contains("Xbox")){
lastUsedType = ControllerType.XBOX;
} else if (controller.getName().contains("PS")){
lastUsedType = ControllerType.PLAYSTATION;
} else if (controller.getName().contains("Nintendo")){
lastUsedType = ControllerType.NINTENDO;
} else {
lastUsedType = ControllerType.OTHER;
}
}
public static boolean controllersSupported() {
//disabled on iOS as a temporary workaround for dependency issues between RoboVM and gdx-controllers
if (DeviceCompat.isiOS() || (DeviceCompat.isAndroid() && Gdx.app.getVersion() < 16)) {
return false;
} else {
return true;
}
}
public static boolean isControllerConnected(){
return controllersSupported() && Controllers.getCurrent() != null;
}
@Override
public void connected(Controller controller) {
setControllerType(controller);
}
@Override
public void disconnected(Controller controller) {
}
@Override
public boolean buttonDown(Controller controller, int buttonCode) {
setControllerType(controller);
int keyCode = buttonToKey(controller, buttonCode);
if (keyCode != Input.Keys.UNKNOWN){
KeyEvent.addKeyEvent(new KeyEvent(keyCode, true));
return true;
}
return false;
}
@Override
public boolean buttonUp(Controller controller, int buttonCode) {
setControllerType(controller);
int keyCode = buttonToKey(controller, buttonCode);
if (keyCode != Input.Keys.UNKNOWN){
KeyEvent.addKeyEvent(new KeyEvent(keyCode, false));
return true;
}
return false;
}
public static PointF leftStickPosition = new PointF();
public static PointF rightStickPosition = new PointF();
private float L2Trigger = 0f;
private float R2Trigger = 0f;
//FIXME these axis mappings seem to be wrong on Android (and iOS?) in some cases
@Override
public boolean axisMoved(Controller controller, int axisCode, float value) {
setControllerType(controller);
ControllerMapping mapping = controller.getMapping();
if (mapping.axisRightX == axisCode) rightStickPosition.x = value;
else if (mapping.axisRightY == axisCode) rightStickPosition.y = value;
else if (mapping.axisLeftX == axisCode) leftStickPosition.x = value;
else if (mapping.axisLeftY == axisCode) leftStickPosition.y = value;
//L2 and R2 triggers on Desktop
else if (axisCode == 4) {
if (L2Trigger < 0.5f && value >= 0.5f){
KeyEvent.addKeyEvent(new KeyEvent(Input.Keys.BUTTON_L2, true));
} else if (L2Trigger >= 0.5f && value < 0.5f){
KeyEvent.addKeyEvent(new KeyEvent(Input.Keys.BUTTON_L2, false));
}
L2Trigger = value;
} else if (axisCode == 5){
if (R2Trigger < 0.5f && value >= 0.5f){
KeyEvent.addKeyEvent(new KeyEvent(Input.Keys.BUTTON_R2, true));
} else if (R2Trigger >= 0.5f && value < 0.5f){
KeyEvent.addKeyEvent(new KeyEvent(Input.Keys.BUTTON_R2, false));
}
R2Trigger = value;
}
return true;
}
//we use a separate variable as Gdx.input.isCursorCatched only works on desktop
private static boolean controllerPointerActive = false;
public static void setControllerPointer( boolean active ){
Gdx.input.setCursorCatched(active);
controllerPointerActive = active;
}
public static boolean controllerPointerActive(){
return controllerPointerActive;
}
//converts controller button codes to keyEvent codes
public static int buttonToKey(Controller controller, int btnCode){
ControllerMapping mapping = controller.getMapping();
if (btnCode == mapping.buttonA) return Input.Keys.BUTTON_A;
if (btnCode == mapping.buttonB) return Input.Keys.BUTTON_B;
//C button?
if (btnCode == mapping.buttonX) return Input.Keys.BUTTON_X;
if (btnCode == mapping.buttonY) return Input.Keys.BUTTON_Y;
if (btnCode == mapping.buttonBack) return Input.Keys.BUTTON_SELECT;
if (btnCode == mapping.buttonStart) return Input.Keys.BUTTON_START;
if (btnCode == mapping.buttonL1) return Input.Keys.BUTTON_L1;
if (btnCode == mapping.buttonL2) return Input.Keys.BUTTON_L2;
if (btnCode == mapping.buttonR1) return Input.Keys.BUTTON_R1;
if (btnCode == mapping.buttonR2) return Input.Keys.BUTTON_R2;
//we add 1000 here to make these keys distinct from Keys.UP, Keys.DOWN, etc..
if (btnCode == mapping.buttonDpadUp) return Input.Keys.DPAD_UP + 1000;
if (btnCode == mapping.buttonDpadDown) return Input.Keys.DPAD_DOWN + 1000;
if (btnCode == mapping.buttonDpadLeft) return Input.Keys.DPAD_LEFT + 1000;
if (btnCode == mapping.buttonDpadRight) return Input.Keys.DPAD_RIGHT + 1000;
if (btnCode == mapping.buttonLeftStick) return Input.Keys.BUTTON_THUMBL;
if (btnCode == mapping.buttonRightStick)return Input.Keys.BUTTON_THUMBR;
return Input.Keys.UNKNOWN;
}
public static boolean icControllerKey(int keyCode){
if (keyCode >= Input.Keys.BUTTON_A && keyCode <= Input.Keys.BUTTON_MODE){
return true;
}
if (keyCode >= Input.Keys.DPAD_UP+1000 && keyCode <= Input.Keys.DPAD_RIGHT+1000){
return true;
}
return false;
}
public static String customButtonName(int keyCode){
if (lastUsedType == ControllerType.PLAYSTATION){
if (keyCode == Input.Keys.BUTTON_A){
return "Circle Button";
} else if (keyCode == Input.Keys.BUTTON_B){
return "Cross Button";
} else if (keyCode == Input.Keys.BUTTON_X){
return "Square Button";
} else if (keyCode == Input.Keys.BUTTON_Y){
return "Triangle Button";
}
}
if (keyCode == Input.Keys.DPAD_UP + 1000){
return Input.Keys.toString(Input.Keys.DPAD_UP);
} else if (keyCode == Input.Keys.DPAD_DOWN + 1000){
return Input.Keys.toString(Input.Keys.DPAD_DOWN);
} else if (keyCode == Input.Keys.DPAD_LEFT + 1000){
return Input.Keys.toString(Input.Keys.DPAD_LEFT);
} else if (keyCode == Input.Keys.DPAD_RIGHT + 1000){
return Input.Keys.toString(Input.Keys.DPAD_RIGHT);
}
return null;
}
}