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shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/items/wands/Wand.java
T

437 lines
10 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items.wands;
import java.util.ArrayList;
import com.watabou.noosa.audio.Sample;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Invisibility;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
import com.shatteredpixel.shatteredpixeldungeon.effects.MagicMissile;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.KindOfWeapon;
import com.shatteredpixel.shatteredpixeldungeon.items.bags.Bag;
import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfMagic.Magic;
import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
import com.shatteredpixel.shatteredpixeldungeon.scenes.CellSelector;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.ui.QuickSlotButton;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.watabou.utils.Bundle;
import com.watabou.utils.Callback;
import com.watabou.utils.Random;
public abstract class Wand extends KindOfWeapon {
private static final int USAGES_TO_KNOW = 40;
public static final String AC_ZAP = "ZAP";
private static final String TXT_WOOD = "This thin %s wand is warm to the touch. Who knows what it will do when used?";
private static final String TXT_DAMAGE = "When this wand is used as a melee weapon, its average damage is %d points per hit.";
private static final String TXT_WEAPON = "You can use this wand as a melee weapon.";
private static final String TXT_FIZZLES = "your wand fizzles; it must be out of charges for now";
private static final String TXT_SELF_TARGET = "You can't target yourself";
private static final String TXT_IDENTIFY = "You are now familiar enough with your %s.";
private static final float TIME_TO_ZAP = 1f;
public int maxCharges = initialCharges();
public int curCharges = maxCharges;
private float partialCharge = 0f;
protected Charger charger;
private boolean curChargeKnown = false;
private int usagesToKnow = USAGES_TO_KNOW;
protected boolean hitChars = true;
{
defaultAction = AC_ZAP;
image = ItemSpriteSheet.WAND_MAGIC_MISSILE;
}
public Wand() {
super();
calculateDamage();
}
@Override
public ArrayList<String> actions( Hero hero ) {
ArrayList<String> actions = super.actions( hero );
if (curCharges > 0 || !curChargeKnown) {
actions.add( AC_ZAP );
}
if (hero.heroClass != HeroClass.MAGE) {
actions.remove( AC_EQUIP );
actions.remove( AC_UNEQUIP );
}
return actions;
}
@Override
public boolean doUnequip( Hero hero, boolean collect, boolean single ) {
onDetach();
return super.doUnequip( hero, collect, single );
}
@Override
public void activate( Hero hero ) {
charge( hero );
}
@Override
public void execute( Hero hero, String action ) {
if (action.equals( AC_ZAP )) {
curUser = hero;
curItem = this;
GameScene.selectCell( zapper );
} else {
super.execute( hero, action );
}
}
protected abstract void onZap( int cell );
@Override
public boolean collect( Bag container ) {
if (super.collect( container )) {
if (container.owner != null) {
charge( container.owner );
}
return true;
} else {
return false;
}
}
public void charge( Char owner ) {
if (charger == null) (charger = new Charger()).attachTo( owner );
}
public void charge( Char owner, float chargeScaleFactor ){
charge( owner );
charger.setScaleFactor( chargeScaleFactor );
}
@Override
public void onDetach( ) {
stopCharging();
}
public void stopCharging() {
if (charger != null) {
charger.detach();
charger = null;
}
}
public int level() {
if (charger != null) {
Magic magic = charger.target.buff( Magic.class );
return magic == null ? level : Math.max( level + magic.level, 0 );
} else {
return level;
}
}
@Override
public Item identify() {
curChargeKnown = true;
super.identify();
updateQuickslot();
return this;
}
@Override
public String toString() {
StringBuilder sb = new StringBuilder( super.toString() );
String status = status();
if (status != null) {
sb.append( " (" + status + ")" );
}
return sb.toString();
}
@Override
public String info() {
StringBuilder info = new StringBuilder( desc() );
if (Dungeon.hero.heroClass == HeroClass.MAGE) {
info.append( "\n\n" );
if (levelKnown) {
info.append( String.format( TXT_DAMAGE, MIN + (MAX - MIN) / 2 ) );
} else {
info.append( String.format( TXT_WEAPON ) );
}
}
return info.toString();
}
@Override
public boolean isIdentified() {
return super.isIdentified() && curChargeKnown;
}
@Override
public String status() {
if (levelKnown) {
return (curChargeKnown ? curCharges : "?") + "/" + maxCharges;
} else {
return null;
}
}
@Override
public Item upgrade() {
super.upgrade();
updateLevel();
curCharges = Math.min( curCharges + 1, maxCharges );
updateQuickslot();
return this;
}
@Override
public Item degrade() {
super.degrade();
updateLevel();
updateQuickslot();
return this;
}
public void updateLevel() {
maxCharges = Math.min( initialCharges() + level, 9 );
curCharges = Math.min( curCharges, maxCharges );
calculateDamage();
}
protected int initialCharges() {
return 2;
}
private void calculateDamage() {
int tier = 1 + level / 3;
MIN = tier;
MAX = (tier * tier - tier + 10) / 2 + level;
}
protected void fx( int cell, Callback callback ) {
MagicMissile.blueLight( curUser.sprite.parent, curUser.pos, cell, callback );
Sample.INSTANCE.play( Assets.SND_ZAP );
}
protected void wandUsed() {
curCharges--;
if (!isIdentified() && --usagesToKnow <= 0) {
identify();
GLog.w( TXT_IDENTIFY, name() );
} else {
updateQuickslot();
}
curUser.spendAndNext( TIME_TO_ZAP );
}
@Override
public Item random() {
if (Random.Float() < 0.5f) {
upgrade();
if (Random.Float() < 0.15f) {
upgrade();
}
}
return this;
}
@Override
public int price() {
int price = 75;
if (cursed && cursedKnown) {
price /= 2;
}
if (levelKnown) {
if (level > 0) {
price *= (level + 1);
} else if (level < 0) {
price /= (1 - level);
}
}
if (price < 1) {
price = 1;
}
return price;
}
private static final String UNFAMILIRIARITY = "unfamiliarity";
private static final String MAX_CHARGES = "maxCharges";
private static final String CUR_CHARGES = "curCharges";
private static final String CUR_CHARGE_KNOWN = "curChargeKnown";
private static final String PARTIALCHARGE = "partialCharge";
@Override
public void storeInBundle( Bundle bundle ) {
super.storeInBundle( bundle );
bundle.put( UNFAMILIRIARITY, usagesToKnow );
bundle.put( MAX_CHARGES, maxCharges );
bundle.put( CUR_CHARGES, curCharges );
bundle.put( CUR_CHARGE_KNOWN, curChargeKnown );
bundle.put( PARTIALCHARGE , partialCharge );
}
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle( bundle );
if ((usagesToKnow = bundle.getInt( UNFAMILIRIARITY )) == 0) {
usagesToKnow = USAGES_TO_KNOW;
}
maxCharges = bundle.getInt( MAX_CHARGES );
curCharges = bundle.getInt( CUR_CHARGES );
curChargeKnown = bundle.getBoolean( CUR_CHARGE_KNOWN );
partialCharge = bundle.getFloat( PARTIALCHARGE );
}
protected static CellSelector.Listener zapper = new CellSelector.Listener() {
@Override
public void onSelect( Integer target ) {
if (target != null) {
final Wand curWand = (Wand)Wand.curItem;
final int cell = Ballistica.cast( curUser.pos, target, true, curWand.hitChars );
if (target == curUser.pos || cell == curUser.pos) {
GLog.i( TXT_SELF_TARGET );
return;
}
curUser.sprite.zap(cell);
//targets the enemy hit for char-hitting wands, or the cell aimed at for other wands.
QuickSlotButton.target(Actor.findChar(curWand.hitChars ? cell : target));
if (curWand.curCharges > 0) {
curUser.busy();
curWand.fx( cell, new Callback() {
@Override
public void call() {
curWand.onZap( cell );
curWand.wandUsed();
}
} );
Invisibility.dispel();
} else {
curUser.spendAndNext( TIME_TO_ZAP );
GLog.w( TXT_FIZZLES );
curWand.levelKnown = true;
curWand.updateQuickslot();
}
}
}
@Override
public String prompt() {
return "Choose direction to zap";
}
};
protected class Charger extends Buff {
private static final float BASE_CHARGE_DELAY = 10f;
private static final float SCALING_CHARGE_ADDITION = 40f;
private static final float NORMAL_SCALE_FACTOR = 0.85f;
float scalingFactor = NORMAL_SCALE_FACTOR;
@Override
public boolean attachTo( Char target ) {
super.attachTo( target );
return true;
}
@Override
public boolean act() {
if (curCharges < maxCharges)
gainCharge();
if (partialCharge >= 1 && curCharges < maxCharges) {
partialCharge--;
curCharges++;
updateQuickslot();
}
spend( TICK );
return true;
}
private void gainCharge(){
int missingCharges = maxCharges - curCharges;
float turnsToCharge = (float) (BASE_CHARGE_DELAY
+ (SCALING_CHARGE_ADDITION * Math.pow(scalingFactor, missingCharges)));
partialCharge += 1f/turnsToCharge;
}
private void setScaleFactor(float value){
this.scalingFactor = value;
}
}
}