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shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfTeleportation.java
T

89 lines
2.5 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items.wands;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.NPC;
import com.watabou.noosa.audio.Sample;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.effects.MagicMissile;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfTeleportation;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.watabou.utils.Callback;
public class WandOfTeleportation extends Wand {
{
name = "Wand of Teleportation";
}
@Override
protected void onZap( int cell ) {
Char ch = Actor.findChar( cell );
if (ch == curUser) {
ScrollOfTeleportation.teleportHero( curUser );
} else if (ch != null && !(ch instanceof NPC)) {
int count = 10;
int pos;
do {
pos = Dungeon.level.randomRespawnCell();
if (count-- <= 0) {
break;
}
} while (pos == -1);
if (pos == -1) {
GLog.w( ScrollOfTeleportation.TXT_NO_TELEPORT );
} else {
ch.pos = pos;
ch.sprite.place( ch.pos );
ch.sprite.visible = Dungeon.visible[pos];
GLog.i( curUser.name + " teleported " + ch.name + " to somewhere" );
}
} else {
GLog.i( "nothing happened" );
}
}
protected void fx( int cell, Callback callback ) {
MagicMissile.coldLight( curUser.sprite.parent, curUser.pos, cell, callback );
Sample.INSTANCE.play( Assets.SND_ZAP );
}
@Override
public String desc() {
return
"A blast from this wand will teleport a creature against " +
"its will to a random place on the current level.";
}
}