Files
shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/ui/HealthIndicator.java
T
2015-06-12 16:44:09 -04:00

86 lines
2.1 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.ui;
import com.watabou.gltextures.TextureCache;
import com.watabou.noosa.Image;
import com.watabou.noosa.ui.Component;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
public class HealthIndicator extends Component {
private static final float HEIGHT = 2;
public static HealthIndicator instance;
private Char target;
private Image bg;
private Image level;
public HealthIndicator() {
super();
instance = this;
}
@Override
protected void createChildren() {
bg = new Image( TextureCache.createSolid( 0xFFcc0000 ) );
bg.scale.y = HEIGHT;
add( bg );
level = new Image( TextureCache.createSolid( 0xFF00cc00 ) );
level.scale.y = HEIGHT;
add( level );
}
@Override
public void update() {
super.update();
if (target != null && target.isAlive() && target.sprite.visible) {
CharSprite sprite = target.sprite;
bg.scale.x = sprite.width;
level.scale.x = sprite.width * target.HP / target.HT;
bg.x = level.x = sprite.x;
bg.y = level.y = sprite.y - HEIGHT - 1;
visible = true;
} else {
visible = false;
}
}
public void target( Char ch ) {
if (ch != null && ch.isAlive()) {
target = ch;
} else {
target = null;
}
}
public Char target() {
return target;
}
}