86 lines
2.1 KiB
Java
86 lines
2.1 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.ui;
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import com.watabou.gltextures.TextureCache;
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import com.watabou.noosa.Image;
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import com.watabou.noosa.ui.Component;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
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public class HealthIndicator extends Component {
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private static final float HEIGHT = 2;
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public static HealthIndicator instance;
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private Char target;
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private Image bg;
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private Image level;
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public HealthIndicator() {
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super();
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instance = this;
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}
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@Override
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protected void createChildren() {
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bg = new Image( TextureCache.createSolid( 0xFFcc0000 ) );
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bg.scale.y = HEIGHT;
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add( bg );
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level = new Image( TextureCache.createSolid( 0xFF00cc00 ) );
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level.scale.y = HEIGHT;
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add( level );
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}
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@Override
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public void update() {
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super.update();
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if (target != null && target.isAlive() && target.sprite.visible) {
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CharSprite sprite = target.sprite;
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bg.scale.x = sprite.width;
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level.scale.x = sprite.width * target.HP / target.HT;
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bg.x = level.x = sprite.x;
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bg.y = level.y = sprite.y - HEIGHT - 1;
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visible = true;
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} else {
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visible = false;
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}
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}
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public void target( Char ch ) {
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if (ch != null && ch.isAlive()) {
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target = ch;
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} else {
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target = null;
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}
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}
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public Char target() {
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return target;
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}
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}
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