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shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Elemental.java
T
2015-06-12 16:44:09 -04:00

116 lines
3.2 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
import java.util.HashSet;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Chill;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Frost;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfLiquidFlame;
import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfFireblast;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Fire;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ElementalSprite;
import com.watabou.utils.Random;
public class Elemental extends Mob {
{
name = "fire elemental";
spriteClass = ElementalSprite.class;
HP = HT = 65;
defenseSkill = 20;
EXP = 10;
maxLvl = 20;
flying = true;
loot = new PotionOfLiquidFlame();
lootChance = 0.1f;
}
@Override
public int damageRoll() {
return Random.NormalIntRange( 16, 20 );
}
@Override
public int attackSkill( Char target ) {
return 25;
}
@Override
public int dr() {
return 5;
}
@Override
public int attackProc( Char enemy, int damage ) {
if (Random.Int( 2 ) == 0) {
Buff.affect( enemy, Burning.class ).reignite( enemy );
}
return damage;
}
@Override
public void add( Buff buff ) {
if (buff instanceof Burning) {
if (HP < HT) {
HP++;
sprite.emitter().burst( Speck.factory( Speck.HEALING ), 1 );
}
} else if (buff instanceof Frost || buff instanceof Chill) {
if (Level.water[this.pos])
damage( Random.NormalIntRange( HT / 2, HT ), buff );
else
damage( Random.NormalIntRange( 1, HT * 2 / 3 ), buff );
} else {
super.add( buff );
}
}
@Override
public String description() {
return
"Wandering fire elementals are a byproduct of summoning greater entities. " +
"They are too chaotic in their nature to be controlled by even the most powerful demonologist.";
}
private static final HashSet<Class<?>> IMMUNITIES = new HashSet<Class<?>>();
static {
IMMUNITIES.add( Burning.class );
IMMUNITIES.add( Fire.class );
IMMUNITIES.add( WandOfFireblast.class );
}
@Override
public HashSet<Class<?>> immunities() {
return IMMUNITIES;
}
}