142 lines
5.4 KiB
Java
142 lines
5.4 KiB
Java
//TODO: update this class with relevant info as new versions come out.
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package com.shatteredpixel.shatteredpixeldungeon.scenes;
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import android.content.Intent;
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import android.net.Uri;
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import com.shatteredpixel.shatteredpixeldungeon.GamesInProgress;
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import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
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import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton;
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import com.watabou.noosa.BitmapTextMultiline;
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import com.watabou.noosa.Camera;
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import com.watabou.noosa.Game;
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import com.shatteredpixel.shatteredpixeldungeon.ui.Archs;
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import com.shatteredpixel.shatteredpixeldungeon.ui.Window;
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public class WelcomeScene extends PixelScene {
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private static final String TTL_Welcome = "Welcome!";
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private static final String TTL_LastVer = "v0.2.0 Patched!";
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private static final String TTL_From011 = "Updated To v0.2.0";
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private static final String TTL_Future = "Wait What?";
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private static final String TXT_Welcome =
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"Shattered Pixel Dungeon is a rework/expansion of Watabou's Pixel Dungeon.\n\n"+
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"The goal is to enhance the game by improving existing content and adding tonnes of new stuff!\n\n"+
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"Shattered Pixel Dungeon is being constantly updated, so expect more new content soon!\n\n"+
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"Happy Dungeoneering!";
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private static final String TXT_LastVer =
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"v0.2.0a:" +
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"\n-Bugfixes" +
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"\n-Chalice now deals 25% less damage\n-Artifacts can now be sold to Pixel Mart" +
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"\n-Artifacts & Rings are a little rarer now.\n\n" +
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"v0.2.0b:" +
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"\n-BugFixes" +
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"\n-Tweaked a few descriptions & sprites\n\n" +
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"v0.2.0c:" +
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"\n-Fixed a bug with the Ring of Might.\n-Fixed bugs with Scroll of Lullaby." +
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"\n-Fixed a bug with the rankings page.\n-Fixed another save/load bug." +
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"\n\n-Reduced Horn of Plenty's power a bit.\n-Seed pouch capacity increased." +
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"\n-Blandfruit can now stack.\n-Various messages tweaked." +
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"\n\nIf you are having any issues further issues, please email me so I can sort them out!";
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private static final String TXT_From011 =
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"Hello early adopter, thank you so much for giving Shattered PD a try in its earliest stages!\n\n"+
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"This update completely overhauls rings, and as such any existing saves will have their rings removed.\n\n"+
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"If you have a game in progress with rings that you'd rather not lose, please revert to v0.1.1a.\n\n"+
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"You can simply reinstall the 0.1.1a APK from the button on the right, your saves will not be affected.";
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private static final String TXT_Future =
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"It seems that your current saves are from a future version of Shattered Pixel Dungeon.\n\n"+
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"You have either messing around with backup software, or something has gone buggy.\n\n"+
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"Regardless, tread with caution! Your saves may contain things which don't exist in this version, "+
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"this could cause some very weird errors to occur.";
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private static final String LNK = "https://drive.google.com/folderview?id=0B1jhmo3hgqJtN3I4N1p2blFNVmc";
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@Override
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public void create() {
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super.create();
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boolean fromAlpha = false;
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int gameversion = ShatteredPixelDungeon.version();
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BitmapTextMultiline text;
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BitmapTextMultiline title;
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if (gameversion == 0){
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text = createMultiline( TXT_Welcome, 8 );
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title = createMultiline( TTL_Welcome, 16 );
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} else if (gameversion <= Game.versionCode) {
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text = createMultiline(TXT_LastVer, 6 );
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title = createMultiline(TTL_LastVer, 12 );
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} else {
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text = createMultiline( TXT_Future, 8 );
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title = createMultiline( TTL_Future, 16 );
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}
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text.maxWidth = Math.min( Camera.main.width, 120 );
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text.measure();
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add( text );
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text.x = align( (Camera.main.width - text.width()) / 2 );
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text.y = align( (Camera.main.height - text.height()) / 2 );
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title.maxWidth = Math.min( Camera.main.width-50, 120 );
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title.measure();
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title.hardlight(Window.TITLE_COLOR);
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add( title );
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title.x = align( (Camera.main.width - title.width()) / 2 );
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title.y = align( text.y - title.height() - 10 );
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RedButton okay = new RedButton("Okay!") {
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@Override
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protected void onClick() {
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ShatteredPixelDungeon.version(Game.versionCode);
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Game.switchScene(TitleScene.class);
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}
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};
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if (fromAlpha) {
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okay.setRect(text.x, text.y + text.height() + 5, 55, 18);
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add(okay);
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RedButton revert = new RedButton("Revert") {
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@Override
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protected void onClick() {
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Intent intent = new Intent(Intent.ACTION_VIEW, Uri.parse(LNK));
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Game.instance.startActivity(intent);
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}
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};
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revert.setRect(text.x + 65, text.y + text.height() + 5, 55, 18);
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add(revert);
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} else {
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okay.setRect(text.x, text.y + text.height() + 5, 120, 18);
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add(okay);
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}
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Archs archs = new Archs();
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archs.setSize( Camera.main.width, Camera.main.height );
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addToBack( archs );
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fadeIn();
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}
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}
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