126 lines
3.9 KiB
Java
126 lines
3.9 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.actors.buffs;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Thief;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.food.FrozenCarpaccio;
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import com.shatteredpixel.shatteredpixeldungeon.items.food.MysteryMeat;
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.Potion;
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import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfElements.Resistance;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
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import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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public class Frost extends FlavourBuff {
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private static final String TXT_FREEZES = "%s freezes!";
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private static final float DURATION = 5f;
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{
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type = buffType.NEGATIVE;
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}
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@Override
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public boolean attachTo( Char target ) {
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if (super.attachTo( target )) {
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target.paralysed = true;
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Buff.detach( target, Burning.class );
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Buff.detach( target, Chill.class );
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if (target instanceof Hero) {
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Hero hero = (Hero)target;
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Item item = hero.belongings.randomUnequipped();
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if (item instanceof Potion) {
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item = item.detach( hero.belongings.backpack );
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GLog.w(TXT_FREEZES, item.toString());
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((Potion) item).shatter(hero.pos);
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} else if (item instanceof MysteryMeat) {
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item = item.detach( hero.belongings.backpack );
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FrozenCarpaccio carpaccio = new FrozenCarpaccio();
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if (!carpaccio.collect( hero.belongings.backpack )) {
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Dungeon.level.drop( carpaccio, target.pos ).sprite.drop();
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}
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GLog.w(TXT_FREEZES, item.toString());
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}
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} else if (target instanceof Thief && ((Thief)target).item instanceof Potion) {
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((Potion) ((Thief)target).item).shatter( target.pos );
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((Thief) target).item = null;
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}
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return true;
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} else {
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return false;
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}
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}
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@Override
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public void detach() {
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super.detach();
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Paralysis.unfreeze( target );
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if (Level.water[target.pos]){
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Buff.prolong(target, Chill.class, 6f);
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}
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}
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@Override
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public int icon() {
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return BuffIndicator.FROST;
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}
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@Override
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public void fx(boolean on) {
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if (on) target.sprite.add(CharSprite.State.FROZEN);
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else target.sprite.remove(CharSprite.State.FROZEN);
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}
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@Override
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public String toString() {
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return "Frozen";
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}
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@Override
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public String desc() {
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return "Not to be confused with freezing solid, this more benign freezing simply encases the target in ice.\n" +
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"\n" +
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"Freezing acts similarly to paralysis, making it impossible for the target to act. " +
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"Unlike paralysis, freezing is immediately cancelled if the target takes damage, as the ice will shatter.\n" +
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"\n" +
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"The freeze will last for " + dispTurns() + ", or until the target takes damage.\n";
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}
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public static float duration( Char ch ) {
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Resistance r = ch.buff( Resistance.class );
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return r != null ? r.durationFactor() * DURATION : DURATION;
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}
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}
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