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shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Frost.java
T
2015-06-07 21:54:58 -04:00

126 lines
3.9 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.buffs;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Thief;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.food.FrozenCarpaccio;
import com.shatteredpixel.shatteredpixeldungeon.items.food.MysteryMeat;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.Potion;
import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfElements.Resistance;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
public class Frost extends FlavourBuff {
private static final String TXT_FREEZES = "%s freezes!";
private static final float DURATION = 5f;
{
type = buffType.NEGATIVE;
}
@Override
public boolean attachTo( Char target ) {
if (super.attachTo( target )) {
target.paralysed = true;
Buff.detach( target, Burning.class );
Buff.detach( target, Chill.class );
if (target instanceof Hero) {
Hero hero = (Hero)target;
Item item = hero.belongings.randomUnequipped();
if (item instanceof Potion) {
item = item.detach( hero.belongings.backpack );
GLog.w(TXT_FREEZES, item.toString());
((Potion) item).shatter(hero.pos);
} else if (item instanceof MysteryMeat) {
item = item.detach( hero.belongings.backpack );
FrozenCarpaccio carpaccio = new FrozenCarpaccio();
if (!carpaccio.collect( hero.belongings.backpack )) {
Dungeon.level.drop( carpaccio, target.pos ).sprite.drop();
}
GLog.w(TXT_FREEZES, item.toString());
}
} else if (target instanceof Thief && ((Thief)target).item instanceof Potion) {
((Potion) ((Thief)target).item).shatter( target.pos );
((Thief) target).item = null;
}
return true;
} else {
return false;
}
}
@Override
public void detach() {
super.detach();
Paralysis.unfreeze( target );
if (Level.water[target.pos]){
Buff.prolong(target, Chill.class, 6f);
}
}
@Override
public int icon() {
return BuffIndicator.FROST;
}
@Override
public void fx(boolean on) {
if (on) target.sprite.add(CharSprite.State.FROZEN);
else target.sprite.remove(CharSprite.State.FROZEN);
}
@Override
public String toString() {
return "Frozen";
}
@Override
public String desc() {
return "Not to be confused with freezing solid, this more benign freezing simply encases the target in ice.\n" +
"\n" +
"Freezing acts similarly to paralysis, making it impossible for the target to act. " +
"Unlike paralysis, freezing is immediately cancelled if the target takes damage, as the ice will shatter.\n" +
"\n" +
"The freeze will last for " + dispTurns() + ", or until the target takes damage.\n";
}
public static float duration( Char ch ) {
Resistance r = ch.buff( Resistance.class );
return r != null ? r.durationFactor() * DURATION : DURATION;
}
}