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shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Regeneration.java
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Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.buffs;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.ChaliceOfBlood;
public class Regeneration extends Buff {
private static final float REGENERATION_DELAY = 10;
@Override
public boolean act() {
if (target.isAlive()) {
if (target.HP < target.HT && !((Hero)target).isStarving()) {
LockedFloor lock = target.buff(LockedFloor.class);
if (target.HP > 0 && (lock == null || lock.regenOn())) {
target.HP += 1;
if (target.HP == target.HT) {
((Hero) target).resting = false;
}
}
}
ChaliceOfBlood.chaliceRegen regenBuff = Dungeon.hero.buff( ChaliceOfBlood.chaliceRegen.class);
if (regenBuff != null)
if (regenBuff.isCursed())
spend( REGENERATION_DELAY * 1.5f );
else
spend( REGENERATION_DELAY - regenBuff.itemLevel()*0.9f );
else
spend( REGENERATION_DELAY );
} else {
diactivate();
}
return true;
}
}