Files
shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/effects/Lightning.java
T
Evan Debenham aed303672a V0.1.0 Partial Commit
changed package and application names to differentiate from main PD
release
2014-08-03 14:46:22 -04:00

143 lines
3.5 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.effects;
import javax.microedition.khronos.opengles.GL10;
import android.opengl.GLES20;
import com.watabou.noosa.Game;
import com.watabou.noosa.Group;
import com.watabou.noosa.Image;
import com.watabou.noosa.audio.Sample;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.DungeonTilemap;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.watabou.utils.Callback;
import com.watabou.utils.Random;
public class Lightning extends Group {
private static final float DURATION = 0.3f;
private float life;
private int length;
private float[] cx;
private float[] cy;
private Image[] arcsS;
private Image[] arcsE;
private Callback callback;
public Lightning( int[] cells, int length, Callback callback ) {
super();
this.callback = callback;
Image proto = Effects.get( Effects.Type.LIGHTNING );
float ox = 0;
float oy = proto.height / 2;
this.length = length;
cx = new float[length];
cy = new float[length];
for (int i=0; i < length; i++) {
int c = cells[i];
cx[i] = (c % Level.WIDTH + 0.5f) * DungeonTilemap.SIZE;
cy[i] = (c / Level.WIDTH + 0.5f) * DungeonTilemap.SIZE;
}
arcsS = new Image[length - 1];
arcsE = new Image[length - 1];
for (int i=0; i < length - 1; i++) {
Image arc = arcsS[i] = new Image( proto );
arc.x = cx[i] - arc.origin.x;
arc.y = cy[i] - arc.origin.y;
arc.origin.set( ox, oy );
add( arc );
arc = arcsE[i] = new Image( proto );
arc.origin.set( ox, oy );
add( arc );
}
life = DURATION;
Sample.INSTANCE.play( Assets.SND_LIGHTNING );
}
private static final double A = 180 / Math.PI;
@Override
public void update() {
super.update();
if ((life -= Game.elapsed) < 0) {
killAndErase();
if (callback != null) {
callback.call();
}
} else {
float alpha = life / DURATION;
for (int i=0; i < length - 1; i++) {
float sx = cx[i];
float sy = cy[i];
float ex = cx[i+1];
float ey = cy[i+1];
float x2 = (sx + ex) / 2 + Random.Float( -4, +4 );
float y2 = (sy + ey) / 2 + Random.Float( -4, +4 );
float dx = x2 - sx;
float dy = y2 - sy;
Image arc = arcsS[i];
arc.am = alpha;
arc.angle = (float)(Math.atan2( dy, dx ) * A);
arc.scale.x = (float)Math.sqrt( dx * dx + dy * dy ) / arc.width;
dx = ex - x2;
dy = ey - y2;
arc = arcsE[i];
arc.am = alpha;
arc.angle = (float)(Math.atan2( dy, dx ) * A);
arc.scale.x = (float)Math.sqrt( dx * dx + dy * dy ) / arc.width;
arc.x = x2 - arc.origin.x;
arc.y = y2 - arc.origin.x;
}
}
}
@Override
public void draw() {
GLES20.glBlendFunc( GL10.GL_SRC_ALPHA, GL10.GL_ONE );
super.draw();
GLES20.glBlendFunc( GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA );
}
}