240 lines
7.1 KiB
Java
240 lines
7.1 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.artifacts;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Badges;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.Statistics;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Hunger;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.LockedFloor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Recharging;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.effects.SpellSprite;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.food.Blandfruit;
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import com.shatteredpixel.shatteredpixeldungeon.items.food.Food;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfRecharging;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag;
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import com.watabou.noosa.audio.Sample;
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import java.util.ArrayList;
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public class HornOfPlenty extends Artifact {
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{
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name = "Horn of Plenty";
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image = ItemSpriteSheet.ARTIFACT_HORN1;
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levelCap = 30;
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charge = 0;
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partialCharge = 0;
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chargeCap = 10;
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defaultAction = AC_EAT;
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}
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private static final float TIME_TO_EAT = 3f;
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private float energy = 36f;
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public static final String AC_EAT = "EAT";
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public static final String AC_STORE = "STORE";
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protected String inventoryTitle = "Select a piece of food";
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protected WndBag.Mode mode = WndBag.Mode.FOOD;
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@Override
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public ArrayList<String> actions( Hero hero ) {
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ArrayList<String> actions = super.actions( hero );
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if (isEquipped( hero ) && charge > 0)
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actions.add(AC_EAT);
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if (isEquipped( hero ) && level() < 30 && !cursed)
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actions.add(AC_STORE);
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return actions;
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}
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@Override
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public void execute( Hero hero, String action ) {
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super.execute(hero, action);
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if (action.equals(AC_EAT)){
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if (!isEquipped(hero)) GLog.i("You need to equip your horn to do that.");
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else if (charge == 0) GLog.i("Your horn has no food in it to eat!");
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else {
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((Hunger) hero.buff(Hunger.class)).satisfy(energy * charge);
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//if you get at least 100 food energy from the horn
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if (charge >= 3) {
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switch (hero.heroClass) {
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case WARRIOR:
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if (hero.HP < hero.HT) {
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hero.HP = Math.min(hero.HP + 5, hero.HT);
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hero.sprite.emitter().burst(Speck.factory(Speck.HEALING), 1);
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}
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break;
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case MAGE:
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//1 charge
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Buff.affect( hero, Recharging.class, 4f );
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ScrollOfRecharging.charge(hero);
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break;
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case ROGUE:
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case HUNTRESS:
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break;
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}
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Statistics.foodEaten++;
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}
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charge = 0;
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hero.sprite.operate(hero.pos);
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hero.busy();
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SpellSprite.show(hero, SpellSprite.FOOD);
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Sample.INSTANCE.play(Assets.SND_EAT);
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GLog.i("You eat from the horn.");
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hero.spend(TIME_TO_EAT);
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Badges.validateFoodEaten();
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image = ItemSpriteSheet.ARTIFACT_HORN1;
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updateQuickslot();
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}
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} else if (action.equals(AC_STORE)){
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GameScene.selectItem(itemSelector, mode, inventoryTitle);
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}
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}
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@Override
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protected ArtifactBuff passiveBuff() {
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return new hornRecharge();
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}
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@Override
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public String desc() {
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String desc = "This horn can't be blown into, but instead seems to fill up with food over time.\n\n";
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if (charge == 0)
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desc += "The horn is completely empty.";
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else if (charge < 3)
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desc += "The horn is almost empty, a few small fruits and berries sit in the back.";
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else if (charge < 7)
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desc += "The horn is partially filled, you can see several fruits & vegetables inside.";
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else if (charge < 10)
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desc += "The horn is getting quite full, several pieces of fresh produce are poking up towards the front.";
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else
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desc += "The horn is overflowing! A delicious array of fruit and veg is filling the horn up to its brim.";
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if ( isEquipped( Dungeon.hero ) ){
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if (!cursed) {
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desc += "\n\nThe horn rests at your side and is surprisingly lightweight, even with food in it.";
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if (level() < 15)
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desc += " Perhaps there is a way to increase the horn's power by giving it food energy.";
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} else {
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desc += "\n\nThe cursed horn has bound itself to your side, " +
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"it seems to be eager to take food rather than produce it.";
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}
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}
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return desc;
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}
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public class hornRecharge extends ArtifactBuff{
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@Override
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public boolean act() {
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LockedFloor lock = target.buff(LockedFloor.class);
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if (charge < chargeCap && !cursed && (lock == null || lock.regenOn())) {
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//generates 0.25 food value every round, +0.015 value per level
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//to a max of 0.70 food value per round (0.25+0.5, at level 30)
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partialCharge += 0.25f + (0.015f*level());
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//charge is in increments of 36 food value.
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if (partialCharge >= 36) {
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charge++;
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partialCharge -= 36;
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if (charge == chargeCap)
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image = ItemSpriteSheet.ARTIFACT_HORN4;
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else if (charge >= 7)
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image = ItemSpriteSheet.ARTIFACT_HORN3;
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else if (charge >= 3)
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image = ItemSpriteSheet.ARTIFACT_HORN2;
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else
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image = ItemSpriteSheet.ARTIFACT_HORN1;
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if (charge == chargeCap){
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GLog.p("Your horn is full of food!");
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partialCharge = 0;
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}
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updateQuickslot();
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}
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} else
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partialCharge = 0;
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spend( TICK );
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return true;
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}
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}
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protected static WndBag.Listener itemSelector = new WndBag.Listener() {
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@Override
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public void onSelect( Item item ) {
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if (item != null && item instanceof Food) {
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if (item instanceof Blandfruit && ((Blandfruit) item).potionAttrib == null){
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GLog.w("your horn rejects the unprepared blandfruit.");
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} else {
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Hero hero = Dungeon.hero;
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hero.sprite.operate( hero.pos );
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hero.busy();
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hero.spend( TIME_TO_EAT );
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curItem.upgrade(((Food)item).hornValue);
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if (curItem.level() >= 30){
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curItem.level(30);
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GLog.p("your horn has consumed all the food it can!");
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} else
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GLog.p("the horn consumes your food offering and grows in strength!");
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item.detach(hero.belongings.backpack);
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}
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}
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}
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};
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}
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