Files
shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndInfoCell.java
T
Evan Debenham b110c0db8c v0.3.4a: re-added align methods pt.2
Also moved rendered text multiline into the core game
2016-02-22 16:48:08 -05:00

107 lines
3.0 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.windows;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.DungeonTilemap;
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
import com.shatteredpixel.shatteredpixeldungeon.ui.CustomTileVisual;
import com.shatteredpixel.shatteredpixeldungeon.ui.RenderedTextMultiline;
import com.shatteredpixel.shatteredpixeldungeon.ui.Window;
import com.watabou.noosa.Image;
public class WndInfoCell extends Window {
private static final float GAP = 2;
private static final int WIDTH = 120;
public WndInfoCell( int cell ) {
super();
int tile = Dungeon.level.map[cell];
if (Level.water[cell]) {
tile = Terrain.WATER;
} else if (Level.pit[cell]) {
tile = Terrain.CHASM;
}
CustomTileVisual vis = null;
int x = cell % Level.WIDTH;
int y = cell / Level.WIDTH;
for (CustomTileVisual i : Dungeon.level.customTiles){
if ((x >= i.tileX && x < i.tileX+i.tileW) &&
(y >= i.tileY && y < i.tileY+i.tileH)){
if (i.desc() != null) {
vis = i;
break;
}
}
}
String desc = "";
IconTitle titlebar = new IconTitle();
if (vis != null){
titlebar.icon(new Image(vis));
titlebar.label(vis.name);
desc += vis.desc();
} else {
if (tile == Terrain.WATER) {
Image water = new Image(Dungeon.level.waterTex());
water.frame(0, 0, DungeonTilemap.SIZE, DungeonTilemap.SIZE);
titlebar.icon(water);
} else {
titlebar.icon(DungeonTilemap.tile(tile));
}
titlebar.label(Dungeon.level.tileName(tile));
desc += Dungeon.level.tileDesc(tile);
}
titlebar.setRect(0, 0, WIDTH, 0);
add(titlebar);
RenderedTextMultiline info = PixelScene.renderMultiline(6);
add(info);
for (Blob blob:Dungeon.level.blobs.values()) {
if (blob.cur[cell] > 0 && blob.tileDesc() != null) {
if (desc.length() > 0) {
desc += "\n\n";
}
desc += blob.tileDesc();
}
}
info.text( desc );
info.maxWidth(WIDTH);
info.setPos(titlebar.left(), titlebar.bottom() + GAP);
resize( WIDTH, (int)(info.top() + info.height()) );
}
}