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shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfMagicMissile.java
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2015-06-07 21:55:12 -04:00

84 lines
2.9 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items.wands;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Badges;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.effects.SpellSprite;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfUpgrade;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MagesStaff;
import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag;
import com.watabou.noosa.audio.Sample;
import com.watabou.utils.Random;
import java.util.ArrayList;
//TODO: final balancing choices
public class WandOfMagicMissile extends Wand {
public static final String AC_DISENCHANT = "DISENCHANT";
{
name = "Wand of Magic Missile";
image = ItemSpriteSheet.WAND_MAGIC_MISSILE;
}
@Override
protected void onZap( Ballistica bolt ) {
Char ch = Actor.findChar( bolt.collisionPos );
if (ch != null) {
int level = level();
ch.damage(Random.NormalIntRange(4 , 6 + level * 2), this);
ch.sprite.burst(0xFFFFFFFF, level / 2 + 2);
}
}
@Override
public void onHit(MagesStaff staff, Char attacker, Char defender, int damage) {
//regains lvl*5% of total missing charge
partialCharge += ((maxCharges - curCharges)/20f)*staff.level;
SpellSprite.show(attacker, SpellSprite.CHARGE);
}
protected int initialCharges() {
return 4;
}
@Override
public String desc() {
return
"This wand launches missiles of pure magical energy, dealing moderate damage to a target creature.";
}
}