84 lines
2.9 KiB
Java
84 lines
2.9 KiB
Java
/*
|
|
* Pixel Dungeon
|
|
* Copyright (C) 2012-2014 Oleg Dolya
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
|
*/
|
|
package com.shatteredpixel.shatteredpixeldungeon.items.wands;
|
|
|
|
import com.shatteredpixel.shatteredpixeldungeon.Assets;
|
|
import com.shatteredpixel.shatteredpixeldungeon.Badges;
|
|
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
|
import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions;
|
|
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
|
|
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
|
|
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
|
|
import com.shatteredpixel.shatteredpixeldungeon.effects.SpellSprite;
|
|
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
|
|
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfUpgrade;
|
|
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MagesStaff;
|
|
import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
|
|
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
|
|
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
|
|
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
|
|
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
|
|
import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag;
|
|
import com.watabou.noosa.audio.Sample;
|
|
import com.watabou.utils.Random;
|
|
|
|
import java.util.ArrayList;
|
|
|
|
//TODO: final balancing choices
|
|
public class WandOfMagicMissile extends Wand {
|
|
|
|
public static final String AC_DISENCHANT = "DISENCHANT";
|
|
|
|
{
|
|
name = "Wand of Magic Missile";
|
|
image = ItemSpriteSheet.WAND_MAGIC_MISSILE;
|
|
}
|
|
|
|
@Override
|
|
protected void onZap( Ballistica bolt ) {
|
|
|
|
Char ch = Actor.findChar( bolt.collisionPos );
|
|
if (ch != null) {
|
|
|
|
int level = level();
|
|
|
|
ch.damage(Random.NormalIntRange(4 , 6 + level * 2), this);
|
|
|
|
ch.sprite.burst(0xFFFFFFFF, level / 2 + 2);
|
|
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public void onHit(MagesStaff staff, Char attacker, Char defender, int damage) {
|
|
//regains lvl*5% of total missing charge
|
|
partialCharge += ((maxCharges - curCharges)/20f)*staff.level;
|
|
SpellSprite.show(attacker, SpellSprite.CHARGE);
|
|
}
|
|
|
|
protected int initialCharges() {
|
|
return 4;
|
|
}
|
|
|
|
@Override
|
|
public String desc() {
|
|
return
|
|
"This wand launches missiles of pure magical energy, dealing moderate damage to a target creature.";
|
|
}
|
|
}
|