Files
shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Guard.java
T
2015-12-21 18:04:50 -05:00

177 lines
4.8 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Cripple;
import com.shatteredpixel.shatteredpixeldungeon.effects.Chains;
import com.shatteredpixel.shatteredpixeldungeon.effects.Pushing;
import com.shatteredpixel.shatteredpixeldungeon.items.Generator;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfHealing;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
import com.shatteredpixel.shatteredpixeldungeon.sprites.GuardSprite;
import com.watabou.utils.Bundle;
import com.watabou.utils.Callback;
import com.watabou.utils.Random;
public class Guard extends Mob {
//they can only use their chains once
private boolean chainsUsed = false;
{
name = "prison guard";
spriteClass = GuardSprite.class;
HP = HT = 30;
defenseSkill = 10;
EXP = 6;
maxLvl = 14;
loot = null; //see createloot.
lootChance = 1;
}
@Override
public int damageRoll() {
return Random.NormalIntRange(4, 10);
}
@Override
protected boolean act() {
Dungeon.level.updateFieldOfView( this );
if (state == HUNTING &&
enemy != null &&
enemy.invisible == 0 &&
Level.fieldOfView[enemy.pos] &&
Level.distance( pos, enemy.pos ) < 5 && !Level.adjacent( pos, enemy.pos ) &&
Random.Int(3) == 0 &&
chain(enemy.pos)) {
return false;
} else {
return super.act();
}
}
private boolean chain(int target){
if (chainsUsed)
return false;
Ballistica chain = new Ballistica(pos, target, Ballistica.PROJECTILE);
if (chain.collisionPos != enemy.pos || Level.pit[chain.path.get(1)])
return false;
else {
int newPos = -1;
for (int i : chain.subPath(1, chain.dist)){
if (!Level.solid[i] && Actor.findChar(i) == null){
newPos = i;
break;
}
}
if (newPos == -1){
return false;
} else {
final int newPosFinal = newPos;
yell("get over here!");
sprite.parent.add(new Chains(pos, enemy.pos, new Callback() {
public void call() {
Actor.addDelayed(new Pushing(enemy, enemy.pos, newPosFinal), -1);
enemy.pos = newPosFinal;
Dungeon.level.press(newPosFinal, enemy);
Cripple.prolong(enemy, Cripple.class, 4f);
if (enemy == Dungeon.hero) {
Dungeon.hero.interrupt();
Dungeon.observe();
}
next();
}
}));
}
}
chainsUsed = true;
return true;
}
@Override
public int attackSkill( Char target ) {
return 14;
}
@Override
public int dr() {
return 7;
}
@Override
public String defenseVerb() {
return "blocked";
}
@Override
protected Item createLoot() {
//first see if we drop armor, chance is 1/8 (0.125f)
if (Random.Int(8) == 0){
return Generator.randomArmor();
//otherwise, we may drop a health potion. Chance is 1/(7+potions dropped)
//including the chance for armor before it, effective droprate is ~1/(8 + (1.15*potions dropped))
} else {
if (Random.Int(7 + Dungeon.limitedDrops.guardHP.count) == 0){
Dungeon.limitedDrops.guardHP.drop();
return new PotionOfHealing();
}
}
return null;
}
@Override
public String description() {
return "Once keepers of the prison, these guards have long since become no different than the inmates. " +
"They shamble like zombies, brainlessly roaming through the halls in search of anything out of place, like you!\n\n" +
"They carry chains around their hip, possibly used to pull in enemies to close range.";
}
private final String CHAINSUSED = "chainsused";
@Override
public void storeInBundle(Bundle bundle) {
super.storeInBundle(bundle);
bundle.put(CHAINSUSED, chainsUsed);
}
@Override
public void restoreFromBundle(Bundle bundle) {
super.restoreFromBundle(bundle);
chainsUsed = bundle.getBoolean(CHAINSUSED);
}
}