177 lines
4.8 KiB
Java
177 lines
4.8 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Cripple;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Chains;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Pushing;
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import com.shatteredpixel.shatteredpixeldungeon.items.Generator;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfHealing;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.GuardSprite;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.Callback;
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import com.watabou.utils.Random;
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public class Guard extends Mob {
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//they can only use their chains once
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private boolean chainsUsed = false;
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{
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name = "prison guard";
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spriteClass = GuardSprite.class;
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HP = HT = 30;
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defenseSkill = 10;
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EXP = 6;
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maxLvl = 14;
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loot = null; //see createloot.
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lootChance = 1;
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}
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@Override
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public int damageRoll() {
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return Random.NormalIntRange(4, 10);
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}
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@Override
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protected boolean act() {
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Dungeon.level.updateFieldOfView( this );
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if (state == HUNTING &&
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enemy != null &&
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enemy.invisible == 0 &&
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Level.fieldOfView[enemy.pos] &&
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Level.distance( pos, enemy.pos ) < 5 && !Level.adjacent( pos, enemy.pos ) &&
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Random.Int(3) == 0 &&
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chain(enemy.pos)) {
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return false;
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} else {
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return super.act();
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}
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}
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private boolean chain(int target){
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if (chainsUsed)
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return false;
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Ballistica chain = new Ballistica(pos, target, Ballistica.PROJECTILE);
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if (chain.collisionPos != enemy.pos || Level.pit[chain.path.get(1)])
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return false;
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else {
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int newPos = -1;
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for (int i : chain.subPath(1, chain.dist)){
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if (!Level.solid[i] && Actor.findChar(i) == null){
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newPos = i;
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break;
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}
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}
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if (newPos == -1){
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return false;
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} else {
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final int newPosFinal = newPos;
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yell("get over here!");
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sprite.parent.add(new Chains(pos, enemy.pos, new Callback() {
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public void call() {
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Actor.addDelayed(new Pushing(enemy, enemy.pos, newPosFinal), -1);
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enemy.pos = newPosFinal;
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Dungeon.level.press(newPosFinal, enemy);
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Cripple.prolong(enemy, Cripple.class, 4f);
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if (enemy == Dungeon.hero) {
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Dungeon.hero.interrupt();
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Dungeon.observe();
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}
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next();
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}
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}));
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}
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}
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chainsUsed = true;
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return true;
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}
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@Override
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public int attackSkill( Char target ) {
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return 14;
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}
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@Override
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public int dr() {
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return 7;
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}
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@Override
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public String defenseVerb() {
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return "blocked";
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}
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@Override
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protected Item createLoot() {
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//first see if we drop armor, chance is 1/8 (0.125f)
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if (Random.Int(8) == 0){
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return Generator.randomArmor();
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//otherwise, we may drop a health potion. Chance is 1/(7+potions dropped)
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//including the chance for armor before it, effective droprate is ~1/(8 + (1.15*potions dropped))
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} else {
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if (Random.Int(7 + Dungeon.limitedDrops.guardHP.count) == 0){
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Dungeon.limitedDrops.guardHP.drop();
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return new PotionOfHealing();
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}
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}
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return null;
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}
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@Override
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public String description() {
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return "Once keepers of the prison, these guards have long since become no different than the inmates. " +
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"They shamble like zombies, brainlessly roaming through the halls in search of anything out of place, like you!\n\n" +
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"They carry chains around their hip, possibly used to pull in enemies to close range.";
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}
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private final String CHAINSUSED = "chainsused";
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@Override
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public void storeInBundle(Bundle bundle) {
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super.storeInBundle(bundle);
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bundle.put(CHAINSUSED, chainsUsed);
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}
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@Override
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public void restoreFromBundle(Bundle bundle) {
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super.restoreFromBundle(bundle);
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chainsUsed = bundle.getBoolean(CHAINSUSED);
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}
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}
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