110 lines
2.6 KiB
Java
110 lines
2.6 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.actors.buffs;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Splash;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.PointF;
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import com.watabou.utils.Random;
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public class Bleeding extends Buff {
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{
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type = buffType.NEGATIVE;
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}
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protected int level;
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private static final String LEVEL = "level";
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@Override
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public void storeInBundle( Bundle bundle ) {
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super.storeInBundle( bundle );
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bundle.put( LEVEL, level );
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}
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@Override
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public void restoreFromBundle( Bundle bundle ) {
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super.restoreFromBundle( bundle );
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level = bundle.getInt( LEVEL );
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}
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public void set( int level ) {
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this.level = level;
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}
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@Override
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public int icon() {
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return BuffIndicator.BLEEDING;
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}
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@Override
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public String toString() {
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return Messages.get(this, "name");
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}
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@Override
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public boolean act() {
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if (target.isAlive()) {
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if ((level = Random.Int( level / 2, level )) > 0) {
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target.damage( level, this );
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if (target.sprite.visible) {
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Splash.at( target.sprite.center(), -PointF.PI / 2, PointF.PI / 6,
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target.sprite.blood(), Math.min( 10 * level / target.HT, 10 ) );
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}
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if (target == Dungeon.hero && !target.isAlive()) {
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Dungeon.fail( getClass() );
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GLog.n( Messages.get(this, "ondeath") );
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}
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spend( TICK );
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} else {
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detach();
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}
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} else {
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detach();
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}
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return true;
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}
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@Override
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public String heroMessage() {
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return Messages.get(this, "heromsg");
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}
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@Override
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public String desc() {
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return Messages.get(this, "desc", level);
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}
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}
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