Files
shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/CloakOfShadows.java
2014-12-09 16:40:36 -05:00

263 lines
7.5 KiB
Java

package com.shatteredpixel.shatteredpixeldungeon.items.artifacts;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
import com.shatteredpixel.shatteredpixeldungeon.ui.QuickSlot;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
import com.watabou.noosa.audio.Sample;
import com.watabou.noosa.tweeners.AlphaTweener;
import com.watabou.utils.Bundle;
import java.util.ArrayList;
/**
* Created by debenhame on 25/08/2014.
*/
public class CloakOfShadows extends Artifact {
{
name = "Cloak of Shadows";
image = ItemSpriteSheet.ARTIFACT_CLOAK;
level = 0;
levelCap = 15;
charge = level+5;
chargeCap = level+5;
exp = 0;
defaultAction = AC_STEALTH;
bones = false;
}
private boolean stealthed = false;
public static final String AC_STEALTH = "STEALTH";
private static final String TXT_CHARGE = "%d/%d";
private static final String TXT_CD = "%d";
private int cooldown = 0;
@Override
public ArrayList<String> actions( Hero hero ) {
ArrayList<String> actions = super.actions( hero );
if (isEquipped( hero ) && charge > 1)
actions.add(AC_STEALTH);
return actions;
}
@Override
public void execute( Hero hero, String action ) {
if (action.equals( AC_STEALTH )) {
if (!stealthed){
if (!isEquipped(hero)) GLog.i("You need to equip your cloak to do that.");
else if (cooldown > 0) GLog.i("Your cloak needs " + cooldown + " more rounds to re-energize.");
else if (charge <= 1) GLog.i("Your cloak hasn't recharged enough to be usable yet.");
else {
stealthed = true;
hero.spend( 1f );
hero.busy();
Sample.INSTANCE.play(Assets.SND_MELD);
activeBuff = activeBuff();
activeBuff.attachTo(hero);
if (hero.sprite.parent != null) {
hero.sprite.parent.add(new AlphaTweener(hero.sprite, 0.4f, 0.4f));
} else {
hero.sprite.alpha(0.4f);
}
hero.sprite.operate(hero.pos);
GLog.i("Your cloak blends you into the shadows.");
}
} else {
stealthed = false;
activeBuff.detach();
activeBuff = null;
hero.sprite.operate( hero.pos );
GLog.i("You return from underneath your cloak.");
}
} else
super.execute(hero, action);
}
@Override
public void activate(Char ch){
super.activate(ch);
if (stealthed){
activeBuff = activeBuff();
activeBuff.attachTo(ch);
}
}
@Override
public boolean doUnequip(Hero hero, boolean collect, boolean single) {
if (super.doUnequip(hero, collect, single)){
stealthed = false;
return true;
} else
return false;
}
@Override
protected ArtifactBuff passiveBuff() {
return new cloakRecharge();
}
@Override
protected ArtifactBuff activeBuff( ) {
return new cloakStealth();
}
@Override
public Item upgrade() {
chargeCap++;
return super.upgrade();
}
@Override
public String desc() {
String desc = "This light silken cloak shimmers in and out of your vision as it sways in the air. When worn, " +
"it can be used to hide your presence for a short time.\n\n";
if (level < 5)
desc += "The cloak's magic has faded and it is not very powerful, perhaps it will regain strength through use.";
else if (level < 10)
desc += "The cloak's power has begun to return.";
else if (level < 15)
desc += "The cloak has almost returned to full strength.";
else
desc += "The cloak is at full potential and will work for extended durations.";
if ( isEquipped (Dungeon.hero) )
desc += "\n\nThe cloak rests around your shoulders.";
return desc;
}
@Override
public String status() {
if (cooldown == 0)
return Utils.format(TXT_CHARGE, charge, chargeCap);
else
return Utils.format(TXT_CD, cooldown);
}
//Note: cloak needs to bundle chargecap as it is dynamic.
private static final String CHARGECAP = "chargecap";
private static final String STEALTHED = "stealthed";
private static final String COOLDOWN = "cooldown";
@Override
public void storeInBundle( Bundle bundle ) {
super.storeInBundle(bundle);
bundle.put( CHARGECAP, chargeCap );
bundle.put( STEALTHED, stealthed );
bundle.put( COOLDOWN, cooldown );
}
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle(bundle);
chargeCap = bundle.getInt( CHARGECAP );
stealthed = bundle.getBoolean( STEALTHED );
cooldown = bundle.getInt( COOLDOWN );
}
public class cloakRecharge extends ArtifactBuff{
@Override
public boolean act() {
if (charge < chargeCap) {
if (!stealthed)
partialCharge += (1f / (60 - (chargeCap-charge)*2));
if (partialCharge >= 1) {
charge++;
partialCharge -= 1;
if (charge == chargeCap){
partialCharge = 0;
}
}
} else
partialCharge = 0;
if (cooldown > 0)
cooldown --;
QuickSlot.refresh();
spend( TICK );
return true;
}
}
public class cloakStealth extends ArtifactBuff{
@Override
public int icon() {
return BuffIndicator.INVISIBLE;
}
@Override
public boolean attachTo( Char target ) {
if (super.attachTo( target )) {
target.invisible++;
return true;
} else {
return false;
}
}
@Override
public boolean act(){
charge--;
if (charge <= 0) {
detach();
GLog.w("Your cloak has run out of energy.");
((Hero)target).interrupt();
}
exp += 10 + ((Hero)target).lvl;
if (exp >= (level+1)*50 && level < levelCap) {
upgrade();
exp -= level*50;
GLog.p("Your Cloak Grows Stronger!");
}
QuickSlot.refresh();
spend( TICK );
return true;
}
@Override
public String toString() {
return "Cloaked";
}
@Override
public void detach() {
if (target.invisible > 0)
target.invisible--;
stealthed = false;
cooldown = 10 - (level / 3);
QuickSlot.refresh();
super.detach();
}
}
}