66 lines
1.7 KiB
Java
66 lines
1.7 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2017 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.watabou.input;
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import java.util.ArrayList;
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import com.watabou.utils.Signal;
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import android.view.KeyEvent;
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public class Keys {
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public static final int BACK = KeyEvent.KEYCODE_BACK;
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public static final int MENU = KeyEvent.KEYCODE_MENU;
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public static Signal<Key> event = new Signal<Key>( true );
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public static void processTouchEvents( ArrayList<KeyEvent> events ) {
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int size = events.size();
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for (int i=0; i < size; i++) {
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KeyEvent e = events.get( i );
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switch (e.getAction()) {
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case KeyEvent.ACTION_DOWN:
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event.dispatch( new Key( e.getKeyCode(), true ) );
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break;
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case KeyEvent.ACTION_UP:
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event.dispatch( new Key( e.getKeyCode(), false ) );
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break;
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}
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}
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}
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public static class Key {
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public int code;
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public boolean pressed;
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public Key( int code, boolean pressed ) {
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this.code = code;
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this.pressed = pressed;
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}
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}
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}
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