143 lines
3.8 KiB
Java
143 lines
3.8 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.PinCushion;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfSharpshooting;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.watabou.utils.Random;
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import java.util.ArrayList;
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abstract public class MissileWeapon extends Weapon {
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{
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stackable = true;
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levelKnown = true;
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defaultAction = AC_THROW;
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usesTargeting = true;
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}
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@Override
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public ArrayList<String> actions( Hero hero ) {
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ArrayList<String> actions = super.actions( hero );
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actions.remove( AC_EQUIP );
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return actions;
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}
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@Override
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protected void onThrow( int cell ) {
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Char enemy = Actor.findChar( cell );
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if (enemy == null || enemy == curUser) {
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if (this instanceof Boomerang)
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super.onThrow( cell );
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else
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miss( cell );
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} else {
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if (!curUser.shoot( enemy, this )) {
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miss( cell );
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} else if (!(this instanceof Boomerang)){
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int bonus = 0;
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for (Buff buff : curUser.buffs(RingOfSharpshooting.Aim.class))
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bonus += ((RingOfSharpshooting.Aim)buff).level;
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if (curUser.heroClass == HeroClass.HUNTRESS && enemy.buff(PinCushion.class) == null)
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bonus += 3;
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if (Random.Float() > Math.pow(0.7, bonus)){
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if (enemy.isAlive())
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Buff.affect(enemy, PinCushion.class).stick(this);
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else
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Dungeon.level.drop( this, enemy.pos).sprite.drop();
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}
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}
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}
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}
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protected void miss( int cell ) {
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int bonus = 0;
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for (Buff buff : curUser.buffs(RingOfSharpshooting.Aim.class)) {
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bonus += ((RingOfSharpshooting.Aim)buff).level;
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}
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//degraded ring of sharpshooting will even make missed shots break.
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if (Random.Float() < Math.pow(0.6, -bonus))
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super.onThrow( cell );
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}
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@Override
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public void proc( Char attacker, Char defender, int damage ) {
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super.proc( attacker, defender, damage );
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Hero hero = (Hero)attacker;
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if (hero.rangedWeapon == null && stackable) {
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if (quantity == 1) {
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doUnequip( hero, false, false );
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} else {
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detach( null );
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}
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}
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}
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@Override
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public Item random() {
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return this;
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}
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@Override
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public boolean isUpgradable() {
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return false;
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}
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@Override
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public boolean isIdentified() {
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return true;
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}
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@Override
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public String info() {
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String info = desc();
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info += "\n\n" + Messages.get( Weapon.class, "avg_dmg",(min() + (max() - min()) / 2));
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if (STR > Dungeon.hero.STR()) {
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info += Messages.get(Weapon.class, "too_heavy");
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}
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info += "\n\n" + Messages.get(MissileWeapon.class, "distance");
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return info;
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}
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}
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