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shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/MeleeWeapon.java
T
2016-06-23 15:50:58 -04:00

141 lines
3.5 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2016 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.watabou.utils.Random;
public class MeleeWeapon extends Weapon {
public int tier;
@Override
public int min(int lvl) {
return tier + //base
lvl; //level scaling
}
@Override
public int max(int lvl) {
return 5*(tier+1) + //base
lvl*(tier+1); //level scaling
}
@Override
public Item upgrade() {
return upgrade( false );
}
public Item safeUpgrade() {
return upgrade( enchantment != null );
}
public int STRReq(int lvl){
lvl = Math.max(0, lvl);
//strength req decreases at +1,+3,+6,+10,etc.
return (8 + tier * 2) - (int)(Math.sqrt(8 * lvl + 1) - 1)/2;
}
@Override
public String info() {
String name = name();
String info = desc();
info += "\n\n" + Messages.get(MeleeWeapon.class, "tier", tier);
if (levelKnown) {
int min = min();
int max = max();
float dmgfactor = (imbue == Imbue.LIGHT ? 0.7f : imbue == Imbue.HEAVY ? 1.5f : 1);
info += " " + Messages.get(Weapon.class, "avg_dmg", Math.round((min + (max - min) / 2)*dmgfactor));
} else {
int min = min(0);
int max = max(0);
info += " " + Messages.get(MeleeWeapon.class, "unknown", (min + (max - min) / 2), STRReq(0));
if (STRReq(0) > Dungeon.hero.STR()) {
info += " " + Messages.get(MeleeWeapon.class, "probably_too_heavy");
}
}
switch (imbue) {
case LIGHT:
info += " " + Messages.get(Weapon.class, "lighter");
break;
case HEAVY:
info += " " + Messages.get(Weapon.class, "heavier");
break;
case NONE:
}
String stats_desc = Messages.get(this, "stats_desc");
if (!stats_desc.equals("")) info+= "\n\n" + stats_desc;
if (levelKnown && STRReq() > Dungeon.hero.STR()) {
info += "\n\n" + Messages.get(Weapon.class, "too_heavy");
}
if (cursed && isEquipped( Dungeon.hero )) {
info += "\n\n" + Messages.get(MeleeWeapon.class, "cursed_worn");
} else if (cursedKnown && cursed) {
info += "\n\n" + Messages.get(MeleeWeapon.class, "cursed");
}
return info;
}
@Override
public int price() {
int price = 20 * (1 << (tier - 1));
if (enchantment != null) {
price *= 1.5;
}
if (cursed && cursedKnown) {
price /= 2;
}
if (levelKnown) {
if (level() > 0) {
price *= (level() + 1);
} else if (level() < 0) {
price /= (1 - level());
}
}
if (price < 1) {
price = 1;
}
return price;
}
@Override
public Item random() {
super.random();
if (Random.Int( 10 + level() ) == 0) {
enchant();
}
return this;
}
}