98 lines
2.3 KiB
Java
98 lines
2.3 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.artifacts;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.watabou.utils.Random;
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public class MasterThievesArmband extends Artifact {
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{
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image = ItemSpriteSheet.ARTIFACT_ARMBAND;
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levelCap = 10;
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charge = 0;
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}
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private int exp = 0;
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@Override
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protected ArtifactBuff passiveBuff() {
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return new Thievery();
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}
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@Override
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public String desc() {
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String desc = super.desc();
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if ( isEquipped (Dungeon.hero) )
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desc += "\n\n" + Messages.get(this, "desc_worn");
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return desc;
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}
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public class Thievery extends ArtifactBuff{
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public void collect(int gold){
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charge += gold/2;
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}
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@Override
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public void detach() {
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charge *= 0.95;
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super.detach();
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}
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public boolean steal(int value){
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if (value <= charge){
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charge -= value;
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exp += value;
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} else {
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float chance = stealChance(value);
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if (Random.Float() > chance)
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return false;
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else {
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if (chance <= 1)
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charge = 0;
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else
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//removes the charge it took you to reach 100%
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charge -= charge/chance;
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exp += value;
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}
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}
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while(exp >= 600 && level() < levelCap) {
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exp -= 600;
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upgrade();
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}
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return true;
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}
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public float stealChance(int value){
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//get lvl*100 gold or lvl*5% item value of free charge, whichever is less.
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int chargeBonus = Math.min(level()*100, (value*level())/20);
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return (((float)charge + chargeBonus)/value);
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}
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}
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}
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