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shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/MasterThievesArmband.java
T
2016-02-22 16:02:39 -05:00

98 lines
2.3 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items.artifacts;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.watabou.utils.Random;
public class MasterThievesArmband extends Artifact {
{
image = ItemSpriteSheet.ARTIFACT_ARMBAND;
levelCap = 10;
charge = 0;
}
private int exp = 0;
@Override
protected ArtifactBuff passiveBuff() {
return new Thievery();
}
@Override
public String desc() {
String desc = super.desc();
if ( isEquipped (Dungeon.hero) )
desc += "\n\n" + Messages.get(this, "desc_worn");
return desc;
}
public class Thievery extends ArtifactBuff{
public void collect(int gold){
charge += gold/2;
}
@Override
public void detach() {
charge *= 0.95;
super.detach();
}
public boolean steal(int value){
if (value <= charge){
charge -= value;
exp += value;
} else {
float chance = stealChance(value);
if (Random.Float() > chance)
return false;
else {
if (chance <= 1)
charge = 0;
else
//removes the charge it took you to reach 100%
charge -= charge/chance;
exp += value;
}
}
while(exp >= 600 && level() < levelCap) {
exp -= 600;
upgrade();
}
return true;
}
public float stealChance(int value){
//get lvl*100 gold or lvl*5% item value of free charge, whichever is less.
int chargeBonus = Math.min(level()*100, (value*level())/20);
return (((float)charge + chargeBonus)/value);
}
}
}