106 lines
2.8 KiB
Java
106 lines
2.8 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.quest;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.NewbornElemental;
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import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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public class CeremonialCandle extends Item {
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//generated with the wandmaker quest
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public static int ritualPos;
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{
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name = "ceremonial candle";
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image = ItemSpriteSheet.CANDLE;
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unique = true;
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}
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@Override
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public boolean isUpgradable() {
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return false;
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}
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@Override
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public boolean isIdentified() {
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return true;
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}
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@Override
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public void doDrop(Hero hero) {
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super.doDrop(hero);
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checkCandles();
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}
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@Override
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protected void onThrow(int cell) {
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super.onThrow(cell);
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checkCandles();
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}
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private static void checkCandles(){
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Heap heapTop = Dungeon.level.heaps.get(ritualPos - Level.WIDTH);
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Heap heapRight = Dungeon.level.heaps.get(ritualPos + 1);
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Heap heapBottom = Dungeon.level.heaps.get(ritualPos + Level.WIDTH);
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Heap heapLeft = Dungeon.level.heaps.get(ritualPos - 1);
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if (heapTop != null &&
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heapRight != null &&
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heapBottom != null &&
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heapLeft != null){
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if (heapTop.peek() instanceof CeremonialCandle &&
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heapRight.peek() instanceof CeremonialCandle &&
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heapBottom.peek() instanceof CeremonialCandle &&
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heapLeft.peek() instanceof CeremonialCandle){
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heapTop.pickUp();
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heapRight.pickUp();
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heapBottom.pickUp();
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heapLeft.pickUp();
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NewbornElemental elemental = new NewbornElemental();
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elemental.pos = ritualPos;
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elemental.state = elemental.HUNTING;
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GameScene.add(elemental, 1);
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//TODO visuals
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}
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}
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}
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@Override
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public String info() {
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return
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"candle"; //TODO
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}
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}
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