308 lines
8.1 KiB
Java
308 lines
8.1 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.artifacts;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Invisibility;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.LockedFloor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
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import com.shatteredpixel.shatteredpixeldungeon.effects.MagicMissile;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfTeleportation;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.CellSelector;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.InterlevelScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite.Glowing;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.ui.QuickSlotButton;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.watabou.noosa.Game;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.Callback;
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import java.util.ArrayList;
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public class LloydsBeacon extends Artifact {
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public static final float TIME_TO_USE = 1;
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public static final String AC_ZAP = "ZAP";
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public static final String AC_SET = "SET";
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public static final String AC_RETURN = "RETURN";
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private int returnDepth = -1;
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private int returnPos;
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{
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image = ItemSpriteSheet.ARTIFACT_BEACON;
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levelCap = 3;
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charge = 0;
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chargeCap = 3+level();
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defaultAction = AC_ZAP;
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usesTargeting = true;
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}
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private static final String DEPTH = "depth";
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private static final String POS = "pos";
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@Override
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public void storeInBundle( Bundle bundle ) {
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super.storeInBundle( bundle );
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bundle.put( DEPTH, returnDepth );
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if (returnDepth != -1) {
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bundle.put( POS, returnPos );
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}
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}
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@Override
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public void restoreFromBundle( Bundle bundle ) {
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super.restoreFromBundle(bundle);
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returnDepth = bundle.getInt( DEPTH );
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returnPos = bundle.getInt( POS );
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}
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@Override
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public ArrayList<String> actions( Hero hero ) {
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ArrayList<String> actions = super.actions( hero );
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actions.add( AC_ZAP );
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actions.add( AC_SET );
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if (returnDepth != -1) {
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actions.add( AC_RETURN );
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}
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return actions;
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}
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@Override
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public void execute( Hero hero, String action ) {
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if (action == AC_SET || action == AC_RETURN) {
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if (Dungeon.bossLevel()) {
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hero.spend( LloydsBeacon.TIME_TO_USE );
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GLog.w( Messages.get(this, "preventing") );
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return;
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}
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for (int i=0; i < Level.NEIGHBOURS8.length; i++) {
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if (Actor.findChar( hero.pos + Level.NEIGHBOURS8[i] ) != null) {
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GLog.w( Messages.get(this, "creatures") );
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return;
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}
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}
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}
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if (action == AC_ZAP ){
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curUser = hero;
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int chargesToUse = Dungeon.depth > 20 ? 2 : 1;
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if (!isEquipped( hero )) {
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GLog.i( Messages.get(Artifact.class, "need_to_equip") );
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QuickSlotButton.cancel();
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} else if (charge < chargesToUse) {
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GLog.i( Messages.get(this, "no_charge") );
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QuickSlotButton.cancel();
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} else {
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GameScene.selectCell(zapper);
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}
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} else if (action == AC_SET) {
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returnDepth = Dungeon.depth;
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returnPos = hero.pos;
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hero.spend( LloydsBeacon.TIME_TO_USE );
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hero.busy();
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hero.sprite.operate( hero.pos );
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Sample.INSTANCE.play( Assets.SND_BEACON );
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GLog.i( Messages.get(this, "return") );
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} else if (action == AC_RETURN) {
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if (returnDepth == Dungeon.depth) {
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ScrollOfTeleportation.appear( hero, returnPos );
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Dungeon.level.press( returnPos, hero );
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Dungeon.observe();
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} else {
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Buff buff = Dungeon.hero.buff(TimekeepersHourglass.timeFreeze.class);
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if (buff != null) buff.detach();
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for (Mob mob : Dungeon.level.mobs.toArray( new Mob[0] ))
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if (mob instanceof DriedRose.GhostHero) mob.destroy();
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InterlevelScene.mode = InterlevelScene.Mode.RETURN;
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InterlevelScene.returnDepth = returnDepth;
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InterlevelScene.returnPos = returnPos;
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Game.switchScene( InterlevelScene.class );
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}
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} else {
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super.execute( hero, action );
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}
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}
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protected CellSelector.Listener zapper = new CellSelector.Listener() {
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@Override
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public void onSelect(Integer target) {
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if (target == null) return;
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Invisibility.dispel();
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charge -= Dungeon.depth > 20 ? 2 : 1;
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updateQuickslot();
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if (Actor.findChar(target) == curUser){
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ScrollOfTeleportation.teleportHero(curUser);
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curUser.spendAndNext(1f);
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} else {
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final Ballistica bolt = new Ballistica( curUser.pos, target, Ballistica.MAGIC_BOLT );
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final Char ch = Actor.findChar(bolt.collisionPos);
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if (ch == curUser){
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ScrollOfTeleportation.teleportHero(curUser);
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curUser.spendAndNext( 1f );
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} else {
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Sample.INSTANCE.play( Assets.SND_ZAP );
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curUser.sprite.zap(bolt.collisionPos);
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curUser.busy();
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MagicMissile.force(curUser.sprite.parent, bolt.sourcePos, bolt.collisionPos, new Callback() {
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@Override
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public void call() {
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if (ch != null) {
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int count = 10;
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int pos;
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do {
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pos = Dungeon.level.randomRespawnCell();
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if (count-- <= 0) {
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break;
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}
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} while (pos == -1);
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if (pos == -1 || Dungeon.bossLevel()) {
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GLog.w( Messages.get(ScrollOfTeleportation.class, "no_tele") );
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} else if (ch.properties().contains(Char.Property.IMMOVABLE)) {
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GLog.w( Messages.get(LloydsBeacon.class, "tele_fail") );
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} else {
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ch.pos = pos;
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ch.sprite.place(ch.pos);
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ch.sprite.visible = Dungeon.visible[pos];
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}
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}
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curUser.spendAndNext(1f);
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}
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});
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}
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}
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}
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@Override
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public String prompt() {
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return Messages.get(LloydsBeacon.class, "prompt");
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}
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};
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@Override
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protected ArtifactBuff passiveBuff() {
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return new beaconRecharge();
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}
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@Override
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public Item upgrade() {
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if (level() == levelCap) return this;
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chargeCap ++;
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GLog.p( Messages.get(this, "levelup") );
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return super.upgrade();
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}
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@Override
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public String desc() {
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String desc = super.desc();
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if (returnDepth != -1){
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desc += "\n\n" + Messages.get(this, "desc_set", returnDepth);
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}
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return desc;
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}
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private static final Glowing WHITE = new Glowing( 0xFFFFFF );
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@Override
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public Glowing glowing() {
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return returnDepth != -1 ? WHITE : null;
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}
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public class beaconRecharge extends ArtifactBuff{
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@Override
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public boolean act() {
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LockedFloor lock = target.buff(LockedFloor.class);
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if (charge < chargeCap && !cursed && (lock == null || lock.regenOn())) {
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partialCharge += 1 / (100f - (chargeCap - charge)*10f);
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if (partialCharge >= 1) {
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partialCharge --;
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charge ++;
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if (charge == chargeCap){
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partialCharge = 0;
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}
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}
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}
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updateQuickslot();
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spend( TICK );
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return true;
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}
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}
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}
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