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shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/LloydsBeacon.java
T
2016-05-08 18:55:29 -04:00

308 lines
8.1 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items.artifacts;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Invisibility;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.LockedFloor;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
import com.shatteredpixel.shatteredpixeldungeon.effects.MagicMissile;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfTeleportation;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.scenes.CellSelector;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.scenes.InterlevelScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite.Glowing;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.ui.QuickSlotButton;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.watabou.noosa.Game;
import com.watabou.noosa.audio.Sample;
import com.watabou.utils.Bundle;
import com.watabou.utils.Callback;
import java.util.ArrayList;
public class LloydsBeacon extends Artifact {
public static final float TIME_TO_USE = 1;
public static final String AC_ZAP = "ZAP";
public static final String AC_SET = "SET";
public static final String AC_RETURN = "RETURN";
private int returnDepth = -1;
private int returnPos;
{
image = ItemSpriteSheet.ARTIFACT_BEACON;
levelCap = 3;
charge = 0;
chargeCap = 3+level();
defaultAction = AC_ZAP;
usesTargeting = true;
}
private static final String DEPTH = "depth";
private static final String POS = "pos";
@Override
public void storeInBundle( Bundle bundle ) {
super.storeInBundle( bundle );
bundle.put( DEPTH, returnDepth );
if (returnDepth != -1) {
bundle.put( POS, returnPos );
}
}
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle(bundle);
returnDepth = bundle.getInt( DEPTH );
returnPos = bundle.getInt( POS );
}
@Override
public ArrayList<String> actions( Hero hero ) {
ArrayList<String> actions = super.actions( hero );
actions.add( AC_ZAP );
actions.add( AC_SET );
if (returnDepth != -1) {
actions.add( AC_RETURN );
}
return actions;
}
@Override
public void execute( Hero hero, String action ) {
if (action == AC_SET || action == AC_RETURN) {
if (Dungeon.bossLevel()) {
hero.spend( LloydsBeacon.TIME_TO_USE );
GLog.w( Messages.get(this, "preventing") );
return;
}
for (int i=0; i < Level.NEIGHBOURS8.length; i++) {
if (Actor.findChar( hero.pos + Level.NEIGHBOURS8[i] ) != null) {
GLog.w( Messages.get(this, "creatures") );
return;
}
}
}
if (action == AC_ZAP ){
curUser = hero;
int chargesToUse = Dungeon.depth > 20 ? 2 : 1;
if (!isEquipped( hero )) {
GLog.i( Messages.get(Artifact.class, "need_to_equip") );
QuickSlotButton.cancel();
} else if (charge < chargesToUse) {
GLog.i( Messages.get(this, "no_charge") );
QuickSlotButton.cancel();
} else {
GameScene.selectCell(zapper);
}
} else if (action == AC_SET) {
returnDepth = Dungeon.depth;
returnPos = hero.pos;
hero.spend( LloydsBeacon.TIME_TO_USE );
hero.busy();
hero.sprite.operate( hero.pos );
Sample.INSTANCE.play( Assets.SND_BEACON );
GLog.i( Messages.get(this, "return") );
} else if (action == AC_RETURN) {
if (returnDepth == Dungeon.depth) {
ScrollOfTeleportation.appear( hero, returnPos );
Dungeon.level.press( returnPos, hero );
Dungeon.observe();
} else {
Buff buff = Dungeon.hero.buff(TimekeepersHourglass.timeFreeze.class);
if (buff != null) buff.detach();
for (Mob mob : Dungeon.level.mobs.toArray( new Mob[0] ))
if (mob instanceof DriedRose.GhostHero) mob.destroy();
InterlevelScene.mode = InterlevelScene.Mode.RETURN;
InterlevelScene.returnDepth = returnDepth;
InterlevelScene.returnPos = returnPos;
Game.switchScene( InterlevelScene.class );
}
} else {
super.execute( hero, action );
}
}
protected CellSelector.Listener zapper = new CellSelector.Listener() {
@Override
public void onSelect(Integer target) {
if (target == null) return;
Invisibility.dispel();
charge -= Dungeon.depth > 20 ? 2 : 1;
updateQuickslot();
if (Actor.findChar(target) == curUser){
ScrollOfTeleportation.teleportHero(curUser);
curUser.spendAndNext(1f);
} else {
final Ballistica bolt = new Ballistica( curUser.pos, target, Ballistica.MAGIC_BOLT );
final Char ch = Actor.findChar(bolt.collisionPos);
if (ch == curUser){
ScrollOfTeleportation.teleportHero(curUser);
curUser.spendAndNext( 1f );
} else {
Sample.INSTANCE.play( Assets.SND_ZAP );
curUser.sprite.zap(bolt.collisionPos);
curUser.busy();
MagicMissile.force(curUser.sprite.parent, bolt.sourcePos, bolt.collisionPos, new Callback() {
@Override
public void call() {
if (ch != null) {
int count = 10;
int pos;
do {
pos = Dungeon.level.randomRespawnCell();
if (count-- <= 0) {
break;
}
} while (pos == -1);
if (pos == -1 || Dungeon.bossLevel()) {
GLog.w( Messages.get(ScrollOfTeleportation.class, "no_tele") );
} else if (ch.properties().contains(Char.Property.IMMOVABLE)) {
GLog.w( Messages.get(LloydsBeacon.class, "tele_fail") );
} else {
ch.pos = pos;
ch.sprite.place(ch.pos);
ch.sprite.visible = Dungeon.visible[pos];
}
}
curUser.spendAndNext(1f);
}
});
}
}
}
@Override
public String prompt() {
return Messages.get(LloydsBeacon.class, "prompt");
}
};
@Override
protected ArtifactBuff passiveBuff() {
return new beaconRecharge();
}
@Override
public Item upgrade() {
if (level() == levelCap) return this;
chargeCap ++;
GLog.p( Messages.get(this, "levelup") );
return super.upgrade();
}
@Override
public String desc() {
String desc = super.desc();
if (returnDepth != -1){
desc += "\n\n" + Messages.get(this, "desc_set", returnDepth);
}
return desc;
}
private static final Glowing WHITE = new Glowing( 0xFFFFFF );
@Override
public Glowing glowing() {
return returnDepth != -1 ? WHITE : null;
}
public class beaconRecharge extends ArtifactBuff{
@Override
public boolean act() {
LockedFloor lock = target.buff(LockedFloor.class);
if (charge < chargeCap && !cursed && (lock == null || lock.regenOn())) {
partialCharge += 1 / (100f - (chargeCap - charge)*10f);
if (partialCharge >= 1) {
partialCharge --;
charge ++;
if (charge == chargeCap){
partialCharge = 0;
}
}
}
updateQuickslot();
spend( TICK );
return true;
}
}
}