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Evan Debenham aed303672a V0.1.0 Partial Commit
changed package and application names to differentiate from main PD
release
2014-08-03 14:46:22 -04:00

69 lines
2.1 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite.Glowing;
import com.watabou.utils.Random;
public class Leech extends Weapon.Enchantment {
private static final String TXT_VAMPIRIC = "Vampiric %s";
private static ItemSprite.Glowing RED = new ItemSprite.Glowing( 0x660022 );
@Override
public boolean proc( Weapon weapon, Char attacker, Char defender, int damage ) {
int level = Math.max( 0, weapon.level );
// lvl 0 - 33%
// lvl 1 - 43%
// lvl 2 - 50%
int maxValue = damage * (level + 2) / (level + 6);
int effValue = Math.min( Random.IntRange( 0, maxValue ), attacker.HT - attacker.HP );
if (effValue > 0) {
attacker.HP += effValue;
attacker.sprite.emitter().start( Speck.factory( Speck.HEALING ), 0.4f, 1 );
attacker.sprite.showStatus( CharSprite.POSITIVE, Integer.toString( effValue ) );
return true;
} else {
return false;
}
}
@Override
public Glowing glowing() {
return RED;
}
@Override
public String name( String weaponName ) {
return String.format( TXT_VAMPIRIC, weaponName );
}
}