aed303672a
changed package and application names to differentiate from main PD release
69 lines
2.1 KiB
Java
69 lines
2.1 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite.Glowing;
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import com.watabou.utils.Random;
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public class Leech extends Weapon.Enchantment {
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private static final String TXT_VAMPIRIC = "Vampiric %s";
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private static ItemSprite.Glowing RED = new ItemSprite.Glowing( 0x660022 );
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@Override
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public boolean proc( Weapon weapon, Char attacker, Char defender, int damage ) {
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int level = Math.max( 0, weapon.level );
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// lvl 0 - 33%
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// lvl 1 - 43%
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// lvl 2 - 50%
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int maxValue = damage * (level + 2) / (level + 6);
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int effValue = Math.min( Random.IntRange( 0, maxValue ), attacker.HT - attacker.HP );
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if (effValue > 0) {
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attacker.HP += effValue;
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attacker.sprite.emitter().start( Speck.factory( Speck.HEALING ), 0.4f, 1 );
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attacker.sprite.showStatus( CharSprite.POSITIVE, Integer.toString( effValue ) );
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return true;
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} else {
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return false;
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}
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}
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@Override
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public Glowing glowing() {
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return RED;
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}
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@Override
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public String name( String weaponName ) {
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return String.format( TXT_VAMPIRIC, weaponName );
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}
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}
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