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shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/LeafParticle.java
T
2016-05-08 20:04:50 -04:00

72 lines
2.1 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2016 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.effects.particles;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.watabou.noosa.particles.Emitter;
import com.watabou.noosa.particles.Emitter.Factory;
import com.watabou.noosa.particles.PixelParticle;
import com.watabou.utils.ColorMath;
import com.watabou.utils.Random;
public class LeafParticle extends PixelParticle.Shrinking {
public static int color1;
public static int color2;
public static final Emitter.Factory GENERAL = new Factory() {
@Override
public void emit( Emitter emitter, int index, float x, float y ) {
LeafParticle p = ((LeafParticle)emitter.recycle( LeafParticle.class ));
p.color( ColorMath.random( 0x004400, 0x88CC44 ) );
p.reset( x, y );
}
};
public static final Emitter.Factory LEVEL_SPECIFIC = new Factory() {
@Override
public void emit( Emitter emitter, int index, float x, float y ) {
LeafParticle p = ((LeafParticle)emitter.recycle( LeafParticle.class ));
p.color( ColorMath.random( Dungeon.level.color1, Dungeon.level.color2 ) );
p.reset( x, y );
}
};
public LeafParticle() {
super();
lifespan = 1.2f;
acc.set( 0, 25 );
}
public void reset( float x, float y ) {
revive();
this.x = x;
this.y = y;
speed.set( Random.Float( -8, +8 ), -20 );
left = lifespan;
size = Random.Float( 2, 3 );
}
}