Files
shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Statue.java
2016-07-29 07:24:20 +01:00

176 lines
4.4 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2016 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.Journal;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ToxicGas;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Poison;
import com.shatteredpixel.shatteredpixeldungeon.items.Generator;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon.Enchantment;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Grim;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Vampiric;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MeleeWeapon;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.sprites.StatueSprite;
import com.watabou.utils.Bundle;
import com.watabou.utils.Random;
import java.util.HashSet;
public class Statue extends Mob {
{
spriteClass = StatueSprite.class;
EXP = 0;
state = PASSIVE;
}
protected Weapon weapon;
public Statue() {
super();
do {
weapon = (Weapon)Generator.random( Generator.Category.WEAPON );
} while (!(weapon instanceof MeleeWeapon) || weapon.cursed);
weapon.identify();
weapon.enchant( Enchantment.random() );
HP = HT = 15 + Dungeon.depth * 5;
defenseSkill = 4 + Dungeon.depth;
}
private static final String WEAPON = "weapon";
@Override
public void storeInBundle( Bundle bundle ) {
super.storeInBundle( bundle );
bundle.put( WEAPON, weapon );
}
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle( bundle );
weapon = (Weapon)bundle.get( WEAPON );
}
@Override
protected boolean act() {
if (Dungeon.visible[pos]) {
Journal.add( Journal.Feature.STATUE );
}
return super.act();
}
@Override
public int damageRoll() {
return Random.NormalIntRange( weapon.min(), weapon.max() );
}
@Override
public int attackSkill( Char target ) {
return (int)((9 + Dungeon.depth) * weapon.ACC);
}
@Override
protected float attackDelay() {
return weapon.DLY;
}
@Override
protected boolean canAttack(Char enemy) {
return Level.distance( pos, enemy.pos ) <= weapon.RCH;
}
@Override
public int drRoll() {
return Random.NormalIntRange(0, Dungeon.depth + weapon.defenseFactor(null));
}
@Override
public void damage( int dmg, Object src ) {
if (state == PASSIVE) {
state = HUNTING;
}
super.damage( dmg, src );
}
@Override
public int attackProc( Char enemy, int damage ) {
return weapon.proc( this, enemy, damage );
}
@Override
public void beckon( int cell ) {
// Do nothing
}
@Override
public void die( Object cause ) {
Dungeon.level.drop( weapon, pos ).sprite.drop();
super.die( cause );
}
@Override
public void destroy() {
Journal.remove( Journal.Feature.STATUE );
super.destroy();
}
@Override
public boolean reset() {
state = PASSIVE;
return true;
}
@Override
public String description() {
return Messages.get(this, "desc", weapon.name());
}
private static final HashSet<Class<?>> RESISTANCES = new HashSet<>();
private static final HashSet<Class<?>> IMMUNITIES = new HashSet<>();
static {
RESISTANCES.add( ToxicGas.class );
RESISTANCES.add( Poison.class );
RESISTANCES.add( Grim.class );
IMMUNITIES.add( Vampiric.class );
}
@Override
public HashSet<Class<?>> resistances() {
return RESISTANCES;
}
@Override
public HashSet<Class<?>> immunities() {
return IMMUNITIES;
}
}