Files
shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/TrapsPainter.java
T
Evan Debenham 648246641a Merging 1.9.1 source: level changes
Differences:
- Altar room turned off for now
- Keep the guaranteed transmutation well
2015-12-21 18:01:24 -05:00

150 lines
4.4 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.levels.painters;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.items.Generator;
import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfLevitation;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.levels.Room;
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
import com.shatteredpixel.shatteredpixeldungeon.levels.traps.*;
import com.watabou.utils.Random;
public class TrapsPainter extends Painter {
public static void paint( Level level, Room room ) {
fill( level, room, Terrain.WALL );
Class<? extends Trap> trapClass;
switch (Random.Int(5)){
case 0: default:
trapClass = SpearTrap.class;
break;
case 1:
trapClass = !Dungeon.bossLevel(Dungeon.depth + 1)? null : SummoningTrap.class;
break;
case 2: case 3: case 4:
trapClass = Random.oneOf(levelTraps[Dungeon.depth/5]);
break;
}
if (trapClass == null){
fill(level, room, 1, Terrain.CHASM);
} else {
fill(level, room, 1, Terrain.TRAP);
}
Room.Door door = room.entrance();
door.set( Room.Door.Type.REGULAR );
int lastRow = level.map[room.left + 1 + (room.top + 1) * Level.WIDTH] == Terrain.CHASM ? Terrain.CHASM : Terrain.EMPTY;
int x = -1;
int y = -1;
if (door.x == room.left) {
x = room.right - 1;
y = room.top + room.height() / 2;
fill( level, x, room.top + 1, 1, room.height() - 1 , lastRow );
} else if (door.x == room.right) {
x = room.left + 1;
y = room.top + room.height() / 2;
fill( level, x, room.top + 1, 1, room.height() - 1 , lastRow );
} else if (door.y == room.top) {
x = room.left + room.width() / 2;
y = room.bottom - 1;
fill( level, room.left + 1, y, room.width() - 1, 1 , lastRow );
} else if (door.y == room.bottom) {
x = room.left + room.width() / 2;
y = room.top + 1;
fill( level, room.left + 1, y, room.width() - 1, 1 , lastRow );
}
for(int cell : room.getCells()) {
if (level.map[cell] == Terrain.TRAP){
try {
level.setTrap(((Trap) trapClass.newInstance()).reveal(), cell);
} catch (Exception e) {
e.printStackTrace();
}
}
}
int pos = x + y * Level.WIDTH;
if (Random.Int( 3 ) == 0) {
if (lastRow == Terrain.CHASM) {
set( level, pos, Terrain.EMPTY );
}
level.drop( prize( level ), pos ).type = Heap.Type.CHEST;
} else {
set( level, pos, Terrain.PEDESTAL );
level.drop( prize( level ), pos );
}
level.addItemToSpawn( new PotionOfLevitation() );
}
private static Item prize( Level level ) {
Item prize;
if (Random.Int(4) != 0){
prize = level.findPrizeItem();
if (prize != null)
return prize;
}
prize = Generator.random( Random.oneOf(
Generator.Category.WEAPON,
Generator.Category.ARMOR
) );
for (int i=0; i < 3; i++) {
Item another = Generator.random( Random.oneOf(
Generator.Category.WEAPON,
Generator.Category.ARMOR
) );
if (another.level() > prize.level()) {
prize = another;
}
}
return prize;
}
@SuppressWarnings("unchecked")
private static Class<?extends Trap>[][] levelTraps = new Class[][]{
//sewers
{ToxicTrap.class, TeleportationTrap.class, FlockTrap.class},
//prison
{ConfusionTrap.class, ExplosiveTrap.class, ParalyticTrap.class},
//caves
{BlazingTrap.class, VenomTrap.class, ExplosiveTrap.class},
//city
{WarpingTrap.class, VenomTrap.class, DisintegrationTrap.class},
//halls, muahahahaha
{GrimTrap.class}
};
}