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shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/items/BrokenSeal.java
T
2016-05-08 20:04:50 -04:00

133 lines
3.9 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2016 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Badges;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndItem;
import com.watabou.noosa.audio.Sample;
import java.util.ArrayList;
public class BrokenSeal extends Item {
public static final String AC_AFFIX = "AFFIX";
//only to be used from the quickslot, for tutorial purposes mostly.
public static final String AC_INFO = "INFO_WINDOW";
{
image = ItemSpriteSheet.SEAL;
cursedKnown = levelKnown = true;
unique = true;
bones = false;
defaultAction = AC_INFO;
}
@Override
public ArrayList<String> actions(Hero hero) {
ArrayList<String> actions = super.actions(hero);
actions.add(AC_AFFIX);
return actions;
}
@Override
public void execute(Hero hero, String action) {
super.execute(hero, action);
if (action.equals(AC_AFFIX)){
curItem = this;
GameScene.selectItem(armorSelector, WndBag.Mode.ARMOR, Messages.get(this, "prompt"));
} else if (action.equals(AC_INFO)) {
GameScene.show(new WndItem(null, this, true));
}
}
@Override
//scroll of upgrade can be used directly once, same as upgrading armor the seal is affixed to then removing it.
public boolean isUpgradable() {
return level() == 0;
}
protected static WndBag.Listener armorSelector = new WndBag.Listener() {
@Override
public void onSelect( Item item ) {
if (item != null && item instanceof Armor) {
Armor armor = (Armor)item;
if (!armor.levelKnown){
GLog.w(Messages.get(BrokenSeal.class, "unknown_armor"));
} else if (armor.cursed || armor.level() < 0){
GLog.w(Messages.get(BrokenSeal.class, "degraded_armor"));
} else {
GLog.p(Messages.get(BrokenSeal.class, "affix"));
Dungeon.hero.sprite.operate(Dungeon.hero.pos);
Sample.INSTANCE.play(Assets.SND_UNLOCK);
armor.affixSeal((BrokenSeal)curItem);
curItem.detach(Dungeon.hero.belongings.backpack);
Badges.validateTutorial();
}
}
}
};
public static class WarriorShield extends Buff {
private Armor armor;
private float partialShield;
@Override
public boolean act() {
if (armor == null) detach();
else if (armor.isEquipped((Hero)target)) {
if (target.SHLD < maxShield()){
partialShield += 1/(35*Math.pow(0.885f, (maxShield() - target.SHLD - 1)));
}
}
while (partialShield >= 1){
target.SHLD++;
partialShield--;
}
spend(TICK);
return true;
}
public void setArmor(Armor arm){
armor = arm;
}
public int maxShield() {
return 1 + armor.tier + armor.level();
}
}
}