229 lines
5.4 KiB
Java
229 lines
5.4 KiB
Java
/*
|
|
* Pixel Dungeon
|
|
* Copyright (C) 2012-2015 Oleg Dolya
|
|
*
|
|
* Shattered Pixel Dungeon
|
|
* Copyright (C) 2014-2016 Evan Debenham
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
|
*/
|
|
package com.shatteredpixel.shatteredpixeldungeon.items;
|
|
|
|
import com.shatteredpixel.shatteredpixeldungeon.Assets;
|
|
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
|
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
|
|
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
|
|
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
|
|
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Bee;
|
|
import com.shatteredpixel.shatteredpixeldungeon.effects.Pushing;
|
|
import com.shatteredpixel.shatteredpixeldungeon.effects.Splash;
|
|
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
|
|
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
|
|
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
|
|
import com.watabou.noosa.audio.Sample;
|
|
import com.watabou.noosa.tweeners.AlphaTweener;
|
|
import com.watabou.utils.Bundle;
|
|
import com.watabou.utils.Random;
|
|
|
|
import java.util.ArrayList;
|
|
|
|
public class Honeypot extends Item {
|
|
|
|
public static final String AC_SHATTER = "SHATTER";
|
|
|
|
{
|
|
image = ItemSpriteSheet.HONEYPOT;
|
|
|
|
defaultAction = AC_THROW;
|
|
usesTargeting = true;
|
|
|
|
stackable = true;
|
|
}
|
|
|
|
@Override
|
|
public ArrayList<String> actions( Hero hero ) {
|
|
ArrayList<String> actions = super.actions( hero );
|
|
actions.add( AC_SHATTER );
|
|
return actions;
|
|
}
|
|
|
|
@Override
|
|
public void execute( final Hero hero, String action ) {
|
|
|
|
super.execute( hero, action );
|
|
|
|
if (action.equals( AC_SHATTER )) {
|
|
|
|
hero.sprite.zap( hero.pos );
|
|
|
|
detach( hero.belongings.backpack );
|
|
|
|
shatter( hero, hero.pos ).collect();
|
|
|
|
hero.next();
|
|
|
|
}
|
|
}
|
|
|
|
@Override
|
|
protected void onThrow( int cell ) {
|
|
if (Level.pit[cell]) {
|
|
super.onThrow( cell );
|
|
} else {
|
|
Dungeon.level.drop(shatter( null, cell ), cell);
|
|
}
|
|
}
|
|
|
|
public Item shatter( Char owner, int pos ) {
|
|
|
|
if (Dungeon.visible[pos]) {
|
|
Sample.INSTANCE.play( Assets.SND_SHATTER );
|
|
Splash.at( pos, 0xffd500, 5 );
|
|
}
|
|
|
|
int newPos = pos;
|
|
if (Actor.findChar( pos ) != null) {
|
|
ArrayList<Integer> candidates = new ArrayList<Integer>();
|
|
boolean[] passable = Level.passable;
|
|
|
|
for (int n : Level.NEIGHBOURS4) {
|
|
int c = pos + n;
|
|
if (passable[c] && Actor.findChar( c ) == null) {
|
|
candidates.add( c );
|
|
}
|
|
}
|
|
|
|
newPos = candidates.size() > 0 ? Random.element( candidates ) : -1;
|
|
}
|
|
|
|
if (newPos != -1) {
|
|
Bee bee = new Bee();
|
|
bee.spawn( Dungeon.depth );
|
|
bee.setPotInfo( pos, owner );
|
|
bee.HP = bee.HT;
|
|
bee.pos = newPos;
|
|
|
|
GameScene.add( bee );
|
|
Actor.addDelayed( new Pushing( bee, pos, newPos ), -1f );
|
|
|
|
bee.sprite.alpha( 0 );
|
|
bee.sprite.parent.add( new AlphaTweener( bee.sprite, 1, 0.15f ) );
|
|
|
|
Sample.INSTANCE.play( Assets.SND_BEE );
|
|
return new ShatteredPot().setBee( bee );
|
|
} else {
|
|
return this;
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public boolean isUpgradable() {
|
|
return false;
|
|
}
|
|
|
|
@Override
|
|
public boolean isIdentified() {
|
|
return true;
|
|
}
|
|
|
|
@Override
|
|
public int price() {
|
|
return 30 * quantity;
|
|
}
|
|
|
|
//The bee's broken 'home', all this item does is let its bee know where it is, and who owns it (if anyone).
|
|
public static class ShatteredPot extends Item {
|
|
|
|
{
|
|
image = ItemSpriteSheet.SHATTPOT;
|
|
stackable = false;
|
|
}
|
|
|
|
private int myBee;
|
|
private int beeDepth;
|
|
|
|
public Item setBee(Char bee){
|
|
myBee = bee.id();
|
|
beeDepth = Dungeon.depth;
|
|
return this;
|
|
}
|
|
|
|
@Override
|
|
public boolean doPickUp(Hero hero) {
|
|
if ( super.doPickUp(hero) ){
|
|
setHolder( hero );
|
|
return true;
|
|
}else
|
|
return false;
|
|
}
|
|
|
|
@Override
|
|
public void doDrop(Hero hero) {
|
|
super.doDrop(hero);
|
|
updateBee( hero.pos, null );
|
|
}
|
|
|
|
@Override
|
|
protected void onThrow(int cell) {
|
|
super.onThrow(cell);
|
|
updateBee( cell, null );
|
|
}
|
|
|
|
public void setHolder(Char holder){
|
|
updateBee(holder.pos, holder );
|
|
}
|
|
|
|
public void goAway(){
|
|
updateBee( -1, null);
|
|
}
|
|
|
|
private void updateBee( int cell, Char holder){
|
|
//important, as ids are not unique between depths.
|
|
if (Dungeon.depth != beeDepth)
|
|
return;
|
|
|
|
Bee bee = (Bee)Actor.findById( myBee );
|
|
if (bee != null)
|
|
bee.setPotInfo( cell, holder );
|
|
}
|
|
|
|
@Override
|
|
public boolean isUpgradable() {
|
|
return false;
|
|
}
|
|
|
|
@Override
|
|
public boolean isIdentified() {
|
|
return true;
|
|
}
|
|
|
|
private static final String MYBEE = "mybee";
|
|
private static final String BEEDEPTH = "beedepth";
|
|
|
|
@Override
|
|
public void storeInBundle(Bundle bundle) {
|
|
super.storeInBundle(bundle);
|
|
bundle.put( MYBEE, myBee );
|
|
bundle.put( BEEDEPTH, beeDepth );
|
|
}
|
|
|
|
@Override
|
|
public void restoreFromBundle(Bundle bundle) {
|
|
super.restoreFromBundle(bundle);
|
|
myBee = bundle.getInt( MYBEE );
|
|
beeDepth = bundle.getInt( BEEDEPTH );
|
|
}
|
|
}
|
|
}
|