181 lines
4.0 KiB
Java
181 lines
4.0 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.ui;
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import java.util.ArrayList;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
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import com.watabou.noosa.Game;
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import com.watabou.utils.Random;
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public class AttackIndicator extends Tag {
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private static final float ENABLED = 1.0f;
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private static final float DISABLED = 0.3f;
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private static float delay = 0.75f;
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private static AttackIndicator instance;
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private CharSprite sprite = null;
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private static Mob lastTarget = null;
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private ArrayList<Mob> candidates = new ArrayList<Mob>();
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public AttackIndicator() {
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super( DangerIndicator.COLOR );
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instance = this;
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setSize( 24, 24 );
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visible( false );
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enable( false );
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}
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@Override
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protected void createChildren() {
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super.createChildren();
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}
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@Override
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protected void layout() {
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super.layout();
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if (sprite != null) {
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sprite.x = x + (width - sprite.width()) / 2;
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sprite.y = y + (height - sprite.height()) / 2;
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PixelScene.align( sprite );
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}
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}
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@Override
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public void update() {
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super.update();
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if (!bg.visible){
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enable(false);
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if (delay > 0f) delay -= Game.elapsed;
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if (delay <= 0f) active = false;
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} else {
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delay = 0.75f;
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active = true;
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if (Dungeon.hero.isAlive()) {
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enable(Dungeon.hero.ready);
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} else {
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visible( false );
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enable( false );
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}
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}
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}
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private void checkEnemies() {
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int heroPos = Dungeon.hero.pos;
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candidates.clear();
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int v = Dungeon.hero.visibleEnemies();
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for (int i=0; i < v; i++) {
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Mob mob = Dungeon.hero.visibleEnemy( i );
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if (Level.adjacent( heroPos, mob.pos )) {
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candidates.add( mob );
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}
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}
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if (!candidates.contains( lastTarget )) {
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if (candidates.isEmpty()) {
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lastTarget = null;
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} else {
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active = true;
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lastTarget = Random.element( candidates );
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updateImage();
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flash();
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}
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} else {
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if (!bg.visible) {
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active = true;
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flash();
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}
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}
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visible( lastTarget != null );
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enable( bg.visible );
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}
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private void updateImage() {
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if (sprite != null) {
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sprite.killAndErase();
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sprite = null;
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}
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try {
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sprite = lastTarget.spriteClass.newInstance();
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active = true;
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sprite.idle();
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sprite.paused = true;
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add( sprite );
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sprite.x = x + (width - sprite.width()) / 2 + 1;
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sprite.y = y + (height - sprite.height()) / 2;
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PixelScene.align( sprite );
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} catch (Exception e) {
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}
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}
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private boolean enabled = true;
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private void enable( boolean value ) {
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enabled = value;
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if (sprite != null) {
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sprite.alpha( value ? ENABLED : DISABLED );
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}
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}
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private void visible( boolean value ) {
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bg.visible = value;
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if (sprite != null) {
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sprite.visible = value;
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}
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}
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@Override
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protected void onClick() {
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if (enabled) {
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Dungeon.hero.handle( lastTarget.pos );
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}
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}
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public static void target( Char target ) {
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lastTarget = (Mob)target;
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instance.updateImage();
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HealthIndicator.instance.target( target );
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}
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public static void updateState() {
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instance.checkEnemies();
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}
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}
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