Files
shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/Painter.java
T
2016-05-08 20:04:50 -04:00

90 lines
2.6 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2016 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.levels.painters;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.levels.Room;
import com.watabou.utils.Point;
import com.watabou.utils.Rect;
import java.util.Arrays;
public class Painter {
public static void set( Level level, int cell, int value ) {
level.map[cell] = value;
}
public static void set( Level level, int x, int y, int value ) {
set( level, x + y * Level.WIDTH, value );
}
public static void set( Level level, Point p, int value ) {
set( level, p.x, p.y, value );
}
public static void fill( Level level, int x, int y, int w, int h, int value ) {
int width = Level.WIDTH;
int pos = y * width + x;
for (int i=y; i < y + h; i++, pos += width) {
Arrays.fill( level.map, pos, pos + w, value );
}
}
public static void fill( Level level, Rect rect, int value ) {
fill( level, rect.left, rect.top, rect.width() + 1, rect.height() + 1, value );
}
public static void fill( Level level, Rect rect, int m, int value ) {
fill( level, rect.left + m, rect.top + m, rect.width() + 1 - m*2, rect.height() + 1 - m*2, value );
}
public static void fill( Level level, Rect rect, int l, int t, int r, int b, int value ) {
fill( level, rect.left + l, rect.top + t, rect.width() + 1 - (l + r), rect.height() + 1 - (t + b), value );
}
public static Point drawInside( Level level, Room room, Point from, int n, int value ) {
Point step = new Point();
if (from.x == room.left) {
step.set( +1, 0 );
} else if (from.x == room.right) {
step.set( -1, 0 );
} else if (from.y == room.top) {
step.set( 0, +1 );
} else if (from.y == room.bottom) {
step.set( 0, -1 );
}
Point p = new Point( from ).offset( step );
for (int i=0; i < n; i++) {
if (value != -1) {
set( level, p, value );
}
p.offset( step );
}
return p;
}
}