96 lines
3.2 KiB
Java
96 lines
3.2 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2016 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.levels.painters;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.items.Generator;
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import com.shatteredpixel.shatteredpixeldungeon.items.Heap.Type;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.keys.IronKey;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Room;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
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import com.watabou.utils.Point;
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import com.watabou.utils.Random;
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public class PitPainter extends Painter {
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public static void paint( Level level, Room room ) {
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fill( level, room, Terrain.WALL );
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fill( level, room, 1, Terrain.EMPTY );
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Room.Door entrance = room.entrance();
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entrance.set( Room.Door.Type.LOCKED );
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Point well = null;
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if (entrance.x == room.left) {
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well = new Point( room.right-1, Random.Int( 2 ) == 0 ? room.top + 1 : room.bottom - 1 );
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} else if (entrance.x == room.right) {
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well = new Point( room.left+1, Random.Int( 2 ) == 0 ? room.top + 1 : room.bottom - 1 );
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} else if (entrance.y == room.top) {
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well = new Point( Random.Int( 2 ) == 0 ? room.left + 1 : room.right - 1, room.bottom-1 );
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} else if (entrance.y == room.bottom) {
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well = new Point( Random.Int( 2 ) == 0 ? room.left + 1 : room.right - 1, room.top+1 );
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}
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set( level, well, Terrain.EMPTY_WELL );
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int remains = room.random();
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while (level.map[remains] == Terrain.EMPTY_WELL) {
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remains = room.random();
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}
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level.drop( new IronKey( Dungeon.depth ), remains ).type = Type.SKELETON;
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int loot = Random.Int( 3 );
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if (loot == 0) {
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level.drop( Generator.random( Generator.Category.RING ), remains );
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} else if (loot == 1) {
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level.drop( Generator.random( Generator.Category.ARTIFACT ), remains );
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} else {
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level.drop( Generator.random( Random.oneOf(
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Generator.Category.WEAPON,
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Generator.Category.ARMOR
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) ), remains );
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}
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int n = Random.IntRange( 1, 2 );
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for (int i=0; i < n; i++) {
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level.drop( prize( level ), remains );
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}
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}
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private static Item prize( Level level ) {
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if (Random.Int(2) != 0){
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Item prize = level.findPrizeItem();
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if (prize != null)
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return prize;
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}
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return Generator.random( Random.oneOf(
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Generator.Category.POTION,
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Generator.Category.SCROLL,
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Generator.Category.FOOD,
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Generator.Category.GOLD
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) );
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}
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}
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