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shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/Boomerang.java
T

140 lines
3.3 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.sprites.MissileSprite;
import java.util.ArrayList;
public class Boomerang extends MissileWeapon {
{
image = ItemSpriteSheet.BOOMERANG;
STR = 10;
stackable = false;
unique = true;
bones = false;
}
@Override
public ArrayList<String> actions(Hero hero) {
ArrayList<String> actions = super.actions( hero );
if (!isEquipped(hero)) actions.add(AC_EQUIP);
return actions;
}
@Override
public int min() {
return 1 + level();
}
@Override
public int max() {
return 5 + 2 * level();
}
@Override
public boolean isUpgradable() {
return true;
}
@Override
public Item upgrade() {
return upgrade( false );
}
@Override
public Item upgrade( boolean enchant ) {
super.upgrade( enchant );
updateQuickslot();
return this;
}
@Override
public Item degrade() {
return super.degrade();
}
@Override
public void proc( Char attacker, Char defender, int damage ) {
super.proc( attacker, defender, damage );
if (attacker instanceof Hero && ((Hero)attacker).rangedWeapon == this) {
circleBack( defender.pos, (Hero)attacker );
}
}
@Override
protected void miss( int cell ) {
circleBack( cell, curUser );
}
private void circleBack( int from, Hero owner ) {
((MissileSprite)curUser.sprite.parent.recycle( MissileSprite.class )).
reset( from, curUser.pos, curItem, null );
if (throwEquiped) {
owner.belongings.weapon = this;
owner.spend( -TIME_TO_EQUIP );
Dungeon.quickslot.replaceSimilar(this);
updateQuickslot();
} else
if (!collect( curUser.belongings.backpack )) {
Dungeon.level.drop( this, owner.pos ).sprite.drop();
}
}
private boolean throwEquiped;
@Override
public void cast( Hero user, int dst ) {
throwEquiped = isEquipped( user );
super.cast( user, dst );
}
@Override
public String desc() {
String info = super.desc();
switch (imbue) {
case LIGHT:
info += "\n\n" + Messages.get(Weapon.class, "lighter");
break;
case HEAVY:
info += "\n\n" + Messages.get(Weapon.class, "heavier");
break;
case NONE:
}
return info;
}
}