140 lines
3.3 KiB
Java
140 lines
3.3 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.MissileSprite;
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import java.util.ArrayList;
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public class Boomerang extends MissileWeapon {
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{
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image = ItemSpriteSheet.BOOMERANG;
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STR = 10;
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stackable = false;
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unique = true;
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bones = false;
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}
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@Override
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public ArrayList<String> actions(Hero hero) {
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ArrayList<String> actions = super.actions( hero );
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if (!isEquipped(hero)) actions.add(AC_EQUIP);
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return actions;
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}
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@Override
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public int min() {
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return 1 + level();
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}
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@Override
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public int max() {
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return 5 + 2 * level();
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}
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@Override
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public boolean isUpgradable() {
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return true;
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}
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@Override
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public Item upgrade() {
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return upgrade( false );
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}
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@Override
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public Item upgrade( boolean enchant ) {
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super.upgrade( enchant );
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updateQuickslot();
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return this;
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}
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@Override
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public Item degrade() {
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return super.degrade();
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}
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@Override
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public void proc( Char attacker, Char defender, int damage ) {
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super.proc( attacker, defender, damage );
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if (attacker instanceof Hero && ((Hero)attacker).rangedWeapon == this) {
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circleBack( defender.pos, (Hero)attacker );
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}
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}
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@Override
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protected void miss( int cell ) {
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circleBack( cell, curUser );
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}
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private void circleBack( int from, Hero owner ) {
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((MissileSprite)curUser.sprite.parent.recycle( MissileSprite.class )).
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reset( from, curUser.pos, curItem, null );
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if (throwEquiped) {
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owner.belongings.weapon = this;
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owner.spend( -TIME_TO_EQUIP );
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Dungeon.quickslot.replaceSimilar(this);
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updateQuickslot();
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} else
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if (!collect( curUser.belongings.backpack )) {
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Dungeon.level.drop( this, owner.pos ).sprite.drop();
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}
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}
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private boolean throwEquiped;
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@Override
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public void cast( Hero user, int dst ) {
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throwEquiped = isEquipped( user );
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super.cast( user, dst );
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}
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@Override
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public String desc() {
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String info = super.desc();
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switch (imbue) {
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case LIGHT:
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info += "\n\n" + Messages.get(Weapon.class, "lighter");
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break;
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case HEAVY:
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info += "\n\n" + Messages.get(Weapon.class, "heavier");
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break;
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case NONE:
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}
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return info;
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}
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}
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