192 lines
5.1 KiB
Java
192 lines
5.1 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2023 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.watabou.input;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Input;
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import com.watabou.noosa.Game;
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import com.watabou.noosa.ui.Cursor;
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import com.watabou.utils.GameMath;
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import com.watabou.utils.PointF;
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import com.watabou.utils.Signal;
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import java.util.ArrayList;
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import java.util.Currency;
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import java.util.HashMap;
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public class PointerEvent {
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public enum Type {
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DOWN,
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UP,
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HOVER
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}
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//buttons
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public static final int NONE = -1;
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public static final int LEFT = Input.Buttons.LEFT;
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public static final int RIGHT = Input.Buttons.RIGHT;
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public static final int MIDDLE = Input.Buttons.MIDDLE;
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public static final int BACK = Input.Buttons.BACK; //currently unused
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public static final int FORWARD = Input.Buttons.FORWARD;//currently unused
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public PointF start;
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public PointF current;
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public int id;
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public Type type;
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public int button;
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public boolean handled; //for hover events, to ensure hover always ends even with overlapping elements
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public PointerEvent( int x, int y, int id, Type type){
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this(x, y, id, type, NONE);
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}
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public PointerEvent( int x, int y, int id, Type type, int button){
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if (Cursor.isCursorCaptured()){
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x = Game.width/2;
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y = Game.width/2;
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}
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start = current = new PointF(x, y);
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this.id = id;
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this.type = type;
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handled = false;
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this.button = button;
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}
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public void update( PointerEvent other ){
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this.current = other.current;
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}
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public void update( int x, int y ){
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current.set( x, y );
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}
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public PointerEvent up() {
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if (type == Type.DOWN) type = Type.UP;
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return this;
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}
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public PointerEvent handle(){
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handled = true;
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return this;
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}
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// **********************
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// *** Static members ***
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// **********************
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private static Signal<PointerEvent> pointerSignal = new Signal<>( true );
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public static void addPointerListener( Signal.Listener<PointerEvent> listener ){
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pointerSignal.add(listener);
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}
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public static void removePointerListener( Signal.Listener<PointerEvent> listener ){
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pointerSignal.remove(listener);
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}
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public static void clearListeners(){
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pointerSignal.removeAll();
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}
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// Accumulated pointer events
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private static ArrayList<PointerEvent> pointerEvents = new ArrayList<>();
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private static HashMap<Integer, PointerEvent> activePointers = new HashMap<>();
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private static PointF lastHoverPos = new PointF();
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public static PointF currentHoverPos(){
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if (lastHoverPos.x == 0 && lastHoverPos.y == 0){
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lastHoverPos.x = Game.width/2;
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lastHoverPos.y = Game.height/2;
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}
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return lastHoverPos.clone();
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}
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public static synchronized void addPointerEvent( PointerEvent event ){
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pointerEvents.add( event );
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}
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public static synchronized void addIfExisting( PointerEvent event ){
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if (activePointers.containsKey(event.id)) {
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pointerEvents.add(event);
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}
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}
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public static boolean clearKeyboardThisPress = true;
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public static synchronized void processPointerEvents(){
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//handle any hover events separately first as we may need to add drag events
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boolean hovered = false;
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for (PointerEvent p : pointerEvents){
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if (p.type == Type.HOVER){
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lastHoverPos.set(p.current);
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pointerSignal.dispatch(p);
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hovered = true;
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}
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}
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for (PointerEvent p : pointerEvents){
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if (p.type == Type.HOVER){
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continue;
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}
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clearKeyboardThisPress = true;
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if (activePointers.containsKey(p.id)){
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PointerEvent existing = activePointers.get(p.id);
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existing.current = p.current;
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if (existing.type == p.type){
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pointerSignal.dispatch( null );
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} else if (p.type == Type.DOWN) {
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pointerSignal.dispatch( existing );
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} else {
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activePointers.remove(existing.id);
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pointerSignal.dispatch(existing.up());
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}
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} else {
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if (p.type == Type.DOWN) {
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activePointers.put(p.id, p);
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}
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pointerSignal.dispatch(p);
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}
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if (clearKeyboardThisPress){
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//most press events should clear the keyboard
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Game.platform.setOnscreenKeyboardVisible(false);
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}
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}
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pointerEvents.clear();
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//add drag events for any emulated presses
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if (hovered && activePointers.containsKey(ControllerHandler.CONTROLLER_POINTER_ID)){
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Game.inputHandler.emulateDrag(ControllerHandler.CONTROLLER_POINTER_ID);
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}
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}
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public static synchronized void clearPointerEvents(){
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pointerEvents.clear();
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for (PointerEvent p : activePointers.values()){
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p.current = p.start = new PointF(-1, -1);
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pointerSignal.dispatch(p.up());
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}
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activePointers.clear();
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}
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}
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