Files
shattered-pixel-dungeon-web…/SPD-classes/src/main/java/com/watabou/input/PointerEvent.java

192 lines
5.1 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2023 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.watabou.input;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input;
import com.watabou.noosa.Game;
import com.watabou.noosa.ui.Cursor;
import com.watabou.utils.GameMath;
import com.watabou.utils.PointF;
import com.watabou.utils.Signal;
import java.util.ArrayList;
import java.util.Currency;
import java.util.HashMap;
public class PointerEvent {
public enum Type {
DOWN,
UP,
HOVER
}
//buttons
public static final int NONE = -1;
public static final int LEFT = Input.Buttons.LEFT;
public static final int RIGHT = Input.Buttons.RIGHT;
public static final int MIDDLE = Input.Buttons.MIDDLE;
public static final int BACK = Input.Buttons.BACK; //currently unused
public static final int FORWARD = Input.Buttons.FORWARD;//currently unused
public PointF start;
public PointF current;
public int id;
public Type type;
public int button;
public boolean handled; //for hover events, to ensure hover always ends even with overlapping elements
public PointerEvent( int x, int y, int id, Type type){
this(x, y, id, type, NONE);
}
public PointerEvent( int x, int y, int id, Type type, int button){
if (Cursor.isCursorCaptured()){
x = Game.width/2;
y = Game.width/2;
}
start = current = new PointF(x, y);
this.id = id;
this.type = type;
handled = false;
this.button = button;
}
public void update( PointerEvent other ){
this.current = other.current;
}
public void update( int x, int y ){
current.set( x, y );
}
public PointerEvent up() {
if (type == Type.DOWN) type = Type.UP;
return this;
}
public PointerEvent handle(){
handled = true;
return this;
}
// **********************
// *** Static members ***
// **********************
private static Signal<PointerEvent> pointerSignal = new Signal<>( true );
public static void addPointerListener( Signal.Listener<PointerEvent> listener ){
pointerSignal.add(listener);
}
public static void removePointerListener( Signal.Listener<PointerEvent> listener ){
pointerSignal.remove(listener);
}
public static void clearListeners(){
pointerSignal.removeAll();
}
// Accumulated pointer events
private static ArrayList<PointerEvent> pointerEvents = new ArrayList<>();
private static HashMap<Integer, PointerEvent> activePointers = new HashMap<>();
private static PointF lastHoverPos = new PointF();
public static PointF currentHoverPos(){
if (lastHoverPos.x == 0 && lastHoverPos.y == 0){
lastHoverPos.x = Game.width/2;
lastHoverPos.y = Game.height/2;
}
return lastHoverPos.clone();
}
public static synchronized void addPointerEvent( PointerEvent event ){
pointerEvents.add( event );
}
public static synchronized void addIfExisting( PointerEvent event ){
if (activePointers.containsKey(event.id)) {
pointerEvents.add(event);
}
}
public static boolean clearKeyboardThisPress = true;
public static synchronized void processPointerEvents(){
//handle any hover events separately first as we may need to add drag events
boolean hovered = false;
for (PointerEvent p : pointerEvents){
if (p.type == Type.HOVER){
lastHoverPos.set(p.current);
pointerSignal.dispatch(p);
hovered = true;
}
}
for (PointerEvent p : pointerEvents){
if (p.type == Type.HOVER){
continue;
}
clearKeyboardThisPress = true;
if (activePointers.containsKey(p.id)){
PointerEvent existing = activePointers.get(p.id);
existing.current = p.current;
if (existing.type == p.type){
pointerSignal.dispatch( null );
} else if (p.type == Type.DOWN) {
pointerSignal.dispatch( existing );
} else {
activePointers.remove(existing.id);
pointerSignal.dispatch(existing.up());
}
} else {
if (p.type == Type.DOWN) {
activePointers.put(p.id, p);
}
pointerSignal.dispatch(p);
}
if (clearKeyboardThisPress){
//most press events should clear the keyboard
Game.platform.setOnscreenKeyboardVisible(false);
}
}
pointerEvents.clear();
//add drag events for any emulated presses
if (hovered && activePointers.containsKey(ControllerHandler.CONTROLLER_POINTER_ID)){
Game.inputHandler.emulateDrag(ControllerHandler.CONTROLLER_POINTER_ID);
}
}
public static synchronized void clearPointerEvents(){
pointerEvents.clear();
for (PointerEvent p : activePointers.values()){
p.current = p.start = new PointF(-1, -1);
pointerSignal.dispatch(p.up());
}
activePointers.clear();
}
}