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shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/sprites/ItemSpriteSheet.java

219 lines
9.1 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.sprites;
public class ItemSpriteSheet {
// Row definers
private static final int ROW1 = 0*16;
private static final int ROW2 = 1*16;
private static final int ROW3 = 2*16;
private static final int ROW4 = 3*16;
private static final int ROW5 = 4*16;
private static final int ROW6 = 5*16;
private static final int ROW7 = 6*16;
private static final int ROW8 = 7*16;
private static final int ROW9 = 8*16;
private static final int ROW10 = 9*16;
private static final int ROW11 = 10*16;
private static final int ROW12 = 11*16;
private static final int ROW13 = 12*16;
private static final int ROW14 = 13*16;
private static final int ROW15 = 14*16;
private static final int ROW16 = 15*16;
//Row One: Items which can't be obtained
//null warning occupies space 0, should only show up if there's a bug.
public static final int NULLWARN = ROW1+0;
public static final int DEWDROP = ROW1+1;
// Heaps (containers)
public static final int BONES = ROW1+2;
public static final int TOMB = ROW1+3;
public static final int CHEST = ROW1+4;
public static final int LOCKED_CHEST = ROW1+5;
public static final int CRYSTAL_CHEST = ROW1+6;
// Placeholders
public static final int WEAPON = ROW1+7;
public static final int ARMOR = ROW1+8;
public static final int RING = ROW1+9;
public static final int SMTH = ROW1+10;
//Row Two: Miscellaneous single use items
public static final int GOLD = ROW2+0;
public static final int TORCH = ROW2+1;
public static final int STYLUS = ROW2+2;
public static final int ANKH = ROW2+3;
// Keys
public static final int IRON_KEY = ROW2+4;
public static final int GOLDEN_KEY = ROW2+5;
public static final int SKELETON_KEY = ROW2+6;
//Boss Rewards
public static final int BEACON = ROW2+7;
public static final int MASTERY = ROW2+8;
public static final int KIT = ROW2+9;
public static final int AMULET = ROW2+10;
//Row Three: Melee weapons
public static final int KNUCKLEDUSTER = ROW3+0;
public static final int DAGGER = ROW3+1;
public static final int SHORT_SWORD = ROW3+2;
public static final int QUARTERSTAFF = ROW3+3;
public static final int SPEAR = ROW3+4;
public static final int MACE = ROW3+5;
public static final int SWORD = ROW3+6;
public static final int BATTLE_AXE = ROW3+7;
public static final int LONG_SWORD = ROW3+8;
public static final int WAR_HAMMER = ROW3+9;
public static final int GLAIVE = ROW3+10;
//Row Four: Missile weapons
public static final int DART = ROW4+0;
public static final int BOOMERANG = ROW4+1;
public static final int INCENDIARY_DART = ROW4+2;
public static final int SHURIKEN = ROW4+3;
public static final int CURARE_DART = ROW4+4;
public static final int JAVELIN = ROW4+5;
public static final int TOMAHAWK = ROW4+6;
//Row Five: Armors
public static final int ARMOR_CLOTH = ROW5+0;
public static final int ARMOR_LEATHER = ROW5+1;
public static final int ARMOR_MAIL = ROW5+2;
public static final int ARMOR_SCALE = ROW5+3;
public static final int ARMOR_PLATE = ROW5+4;
public static final int ARMOR_WARRIOR = ROW5+5;
public static final int ARMOR_MAGE = ROW5+6;
public static final int ARMOR_ROGUE = ROW5+7;
public static final int ARMOR_HUNTRESS = ROW5+8;
//Row Six: Wands
public static final int WAND_MAGIC_MISSILE = ROW6+0;
public static final int WAND_HOLLY = ROW6+1;
public static final int WAND_YEW = ROW6+2;
public static final int WAND_EBONY = ROW6+3;
public static final int WAND_CHERRY = ROW6+4;
public static final int WAND_TEAK = ROW6+5;
public static final int WAND_ROWAN = ROW6+6;
public static final int WAND_WILLOW = ROW6+7;
public static final int WAND_MAHOGANY = ROW6+8;
public static final int WAND_BAMBOO = ROW6+9;
public static final int WAND_PURPLEHEART = ROW6+10;
public static final int WAND_OAK = ROW6+11;
public static final int WAND_BIRCH = ROW6+12;
//Row Seven: Rings
public static final int RING_GARNET = ROW7+0;
public static final int RING_RUBY = ROW7+1;
public static final int RING_TOPAZ = ROW7+2;
public static final int RING_EMERALD = ROW7+3;
public static final int RING_ONYX = ROW7+4;
public static final int RING_OPAL = ROW7+5;
public static final int RING_TOURMALINE = ROW7+6;
public static final int RING_SAPPHIRE = ROW7+7;
public static final int RING_AMETHYST = ROW7+8;
public static final int RING_QUARTZ = ROW7+9;
public static final int RING_AGATE = ROW7+10;
public static final int RING_DIAMOND = ROW7+11;
//Row Eight: Artifacts with Static Images
public static final int ARTIFACT_CLOAK = ROW8+0;
public static final int ARTIFACT_ARMBAND = ROW8+1;
public static final int ARTIFACT_CAPE = ROW8+2;
public static final int ARTIFACT_TALISMAN = ROW8+3;
//Row Nine: Artifacts with Dynamic Images
public static final int ARTIFACT_HORN1 = ROW9+0;
public static final int ARTIFACT_HORN2 = ROW9+1;
public static final int ARTIFACT_HORN3 = ROW9+2;
public static final int ARTIFACT_HORN4 = ROW9+3;
public static final int ARTIFACT_CHALICE1 = ROW9+4;
public static final int ARTIFACT_CHALICE2 = ROW9+5;
public static final int ARTIFACT_CHALICE3 = ROW9+6;
public static final int ARTIFACT_SANDALS = ROW9+7;
public static final int ARTIFACT_SHOES = ROW9+8;
public static final int ARTIFACT_BOOTS = ROW9+9;
public static final int ARTIFACT_GREAVES = ROW9+10;
//Row Ten: Scrolls
public static final int SCROLL_KAUNAN = ROW10+0;
public static final int SCROLL_SOWILO = ROW10+1;
public static final int SCROLL_LAGUZ = ROW10+2;
public static final int SCROLL_YNGVI = ROW10+3;
public static final int SCROLL_GYFU = ROW10+4;
public static final int SCROLL_RAIDO = ROW10+5;
public static final int SCROLL_ISAZ = ROW10+6;
public static final int SCROLL_MANNAZ = ROW10+7;
public static final int SCROLL_NAUDIZ = ROW10+8;
public static final int SCROLL_BERKANAN = ROW10+9;
public static final int SCROLL_ODAL = ROW10+10;
public static final int SCROLL_TIWAZ = ROW10+11;
//Row Eleven: Potions
public static final int POTION_CRIMSON = ROW11+0;
public static final int POTION_AMBER = ROW11+1;
public static final int POTION_GOLDEN = ROW11+2;
public static final int POTION_JADE = ROW11+3;
public static final int POTION_TURQUOISE = ROW11+4;
public static final int POTION_AZURE = ROW11+5;
public static final int POTION_INDIGO = ROW11+6;
public static final int POTION_MAGENTA = ROW11+7;
public static final int POTION_BISTRE = ROW11+8;
public static final int POTION_CHARCOAL = ROW11+9;
public static final int POTION_SILVER = ROW11+10;
public static final int POTION_IVORY = ROW11+11;
//Row Twelve: Seeds
public static final int SEED_ROTBERRY = ROW12+0;
public static final int SEED_FIREBLOOM = ROW12+1;
public static final int SEED_BLINDWEED = ROW12+2;
public static final int SEED_SUNGRASS = ROW12+3;
public static final int SEED_ICECAP = ROW12+4;
public static final int SEED_SORROWMOSS = ROW12+5;
public static final int SEED_EARTHROOT = ROW12+6;
public static final int SEED_FADELEAF = ROW12+7;
public static final int SEED_BLANDFRUIT = ROW12+8;
//Row Theirteen: Food
public static final int MEAT = ROW13+0;
public static final int STEAK = ROW13+1;
public static final int OVERPRICED = ROW13+2;
public static final int CARPACCIO = ROW13+3;
public static final int BLANDFRUIT = ROW13+4;
public static final int RATION = ROW13+5;
public static final int PASTY = ROW13+6;
//Row Fourteen: Quest Items
public static final int ROSE = ROW14+0;
public static final int SKULL = ROW14+1;
public static final int DUST = ROW14+2;
public static final int PICKAXE = ROW14+3;
public static final int ORE = ROW14+4;
public static final int TOKEN = ROW14+5;
//Row Fifteen: Containers/Bags
public static final int VIAL = ROW15+0;
public static final int POUCH = ROW15+1;
public static final int HOLDER = ROW15+2;
public static final int BANDOLIER = ROW15+3;
public static final int HOLSTER = ROW15+4;
//Row Sixteen: Unused
}